Update README.MD for target platforms#111
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Phatcat wants to merge 2 commits intoEmberEmu:developmentfrom
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Update README.MD for target platforms#111Phatcat wants to merge 2 commits intoEmberEmu:developmentfrom
Phatcat wants to merge 2 commits intoEmberEmu:developmentfrom
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Update the target platforms that are actually gonna be supported; - x32 support dropped, - x64 support dropped from macOS (no dirty old intel macs) - ARM64 support extended to all platforms (in the form of ARM64)
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Now with logos
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Linux is the primary target platform but all three are supported. The game client platform doesn't really factor in. x86 (32-bit) is still supported since efforts have been made to make the code as architecture agnostic as possible. I'll likely remove the architecture list entirely. |
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Update the target platforms that are actually gonna be supported;
Why change the order up? Because from a game perspective, Windows was always the main target platform, it belongs on the top, macOS being the secondary supported platform it deserves the second spot. This also fits better with the order of supported compilers (seeing it's going from msvc, to clang, to gcc, which would be the typical compilers on windows, macOS and linux, in that order respectively)