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Update README.MD for target platforms#111

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Phatcat wants to merge 2 commits intoEmberEmu:developmentfrom
Phatcat:readme
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Update README.MD for target platforms#111
Phatcat wants to merge 2 commits intoEmberEmu:developmentfrom
Phatcat:readme

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@Phatcat
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@Phatcat Phatcat commented May 9, 2025

Update the target platforms that are actually gonna be supported;

  • x32 support dropped from all platforms,
  • x64 support dropped from macOS (no dirty old intel macs)
  • ARM support normalized/extended to all platforms (in the form of ARM64)
Operating System Architectures
Windows Logo Windows x86_64, ARM64
Apple Logo macOS Apple Silicon
Linux (Tux) Logo Linux x86_64, ARM64

Why change the order up? Because from a game perspective, Windows was always the main target platform, it belongs on the top, macOS being the secondary supported platform it deserves the second spot. This also fits better with the order of supported compilers (seeing it's going from msvc, to clang, to gcc, which would be the typical compilers on windows, macOS and linux, in that order respectively)

Update the target platforms that are actually gonna be supported;
- x32 support dropped,
- x64 support dropped from macOS (no dirty old intel macs)
- ARM64 support extended to all platforms (in the form of ARM64)
@Phatcat Phatcat force-pushed the readme branch 2 times, most recently from e91f149 to 1b47146 Compare May 9, 2025 13:43
Now with logos
@Chaosvex
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Chaosvex commented Mar 8, 2026

Linux is the primary target platform but all three are supported. The game client platform doesn't really factor in. x86 (32-bit) is still supported since efforts have been made to make the code as architecture agnostic as possible.

I'll likely remove the architecture list entirely.

@Chaosvex Chaosvex closed this Mar 8, 2026
@Phatcat Phatcat deleted the readme branch March 11, 2026 14:24
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