Eosu 1026 achievements stop working#1257
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JessTello wants to merge 5 commits intorelease-6.1.0from
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[Public] Release 6.0.0
Release 6.0.2
- Added a persisted refresh action s_connectLoginRefreshAction to com.playeveryware.eos/Runtime/Core/EOSManager.cs so the manager can run an up-to-date re-login strategy when connect credentials expire. - Registered refresh actions at all Connect entry points: StartConnectLoginWithEpicAccount, StartConnectLoginWithOptions(ExternalCredentialType, ...), and StartConnectLoginWithOptions(LoginOptions, ...) so the latest login path can be retried on expiration. - Replaced the previous direct call that retried the captured connectLoginOptions in the expiration callback with a centralized RefreshConnectLoginSession() that invokes the stored action. - Added CloneConnectLoginOptions helper to capture a safe snapshot for the LoginOptions path and added logging when a refresh action is missing.
matt-clarke
previously approved these changes
Mar 18, 2026
kisecrow9334
approved these changes
Mar 18, 2026
billfr-ApexSystems
previously approved these changes
Mar 18, 2026
- Restored achievements operations after auth expiry and added UI safeguards during async icon loads. - Added SemaphoreSlim-based serialized recovery via EnsureValidProductUserIdAsync to refresh ProductUserId and cached achievements. - Implemented retry logic for EOS calls through ShouldRetryAfterReconnect, updating QueryPlayerAchievementsAsync and UnlockAchievementAsync to transparently retry on transient auth connect failures. - Reworked unlock flow to return a concrete PlayerAchievement and update _playerAchievements atomically on success, enhancing error reporting for invalid inputs. - Improved icon download and cache handling: added TryGetValue checks, URI validation, null-callback early returns, and synchronous return for cached data. - Added UI guard in UIAchievementsMenu.DisplayPlayerAchievement to show descriptive messages and disable controls when ProductUserId is null or invalid.
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