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11 changes: 9 additions & 2 deletions Plugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -65,8 +65,15 @@ public static bool SSSStart(SelectSaveScreen __instance)
}
CustomButton newSave = UnityEngine.Object.Instantiate<CustomButton>(PrefabManager.instance.ButtonPrefab);
newSave.transform.SetParent(__instance.ButtonsParent);
allSaves.Sort((SaveGame x, SaveGame y) => Int32.Parse(x.SaveId) - Int32.Parse(x.SaveId)); // WHY CANT YOU CHAIN THESEEE
var saveIndex = Int32.Parse(allSaves.Last().SaveId) + 1; // 0-indexed, so has to be incremented again for displaying
//allSaves.Sort((SaveGame x, SaveGame y) => Int32.Parse(x.SaveId) - Int32.Parse(x.SaveId)); // WHY CANT YOU CHAIN THESEEE
var saveIndex;
allSaves.ForEach(allSave =>
{
if (Int32.TryParse(allSave.SaveId, out int tempSaveIndex) && tempSaveIndex > saveIndex)
saveIndex = tempSaveIndex;

});
saveIndex++; // 0-indexed, so has to be incremented again for displaying
InfiniteSaveFiles.L.LogInfo($"last save id: {saveIndex}");
newSave.TextMeshPro.text = SokLoc.Translate("label_start_new_save", LocParam.Create("save_index", (saveIndex + 1).ToString()));
newSave.transform.localScale = Vector3.one;
Expand Down