Skip to content

Dev to Master Dummy PR#4597

Draft
N7Huntsman wants to merge 260 commits into
masterfrom
Development
Draft

Dev to Master Dummy PR#4597
N7Huntsman wants to merge 260 commits into
masterfrom
Development

Conversation

@N7Huntsman
Copy link
Copy Markdown
Contributor

Dummy PR for changelog creation.

Arcalane and others added 30 commits December 27, 2025 02:54
Our black smoke is a `Thing`-based gas, like all gases were prior to
Biotech. This results in noticeable overhead when a large amount of
smoke is present on the map, which is further exacerbated by dissipation
being proportional to smoke density and thus causing small smoke clouds
to take forever to disappear. Sadly there aren't really good options for
modded gases these days short of creating a bespoke implementation of
our own, but we can nonetheless endeavor to make the current situation
better.

So:
* Increase both minimum spread density and dissipation threshold
  tenfold so as not to simulate minuscule smoke clouds that all get
  rendered as "0 PPM" and have no appreciable impact on gameplay.
* Apply a minimum dissipation rate of 0.001 / tick so that smoke clouds
  < 10 PPM still dissipate in a reasonable amount of time (this should
  hit the 3 PPM dissipation threshold in ~3mins on speed 3).
* Use a fixed tick interval of 15 ticks for smoke.
* Double the propagation interval for smoke and also double
  the amount of smoke spewed by fires within this interval to
  compensate.
* Calculate smoke spread to adjacent cells in parallel.
* Apply black smoke-related hediffs via a postfix on
  GasUtility.PawnGasEffectsTickInterval() rather than a per-tick
  call in Smoke.
global firerate adjustments
I'll probably turn this into a seperate ammo type or something later
allow ground targeting and reduce cost
adjust maser beam blunt pen for safety, related to #4295
N7Huntsman and others added 11 commits May 12, 2026 01:03
Added Odyssey hack logic check to CE turret
added CONTINUED variant to loadfolders.xml
Added 2 missing Bionics
…mpat-Settings

Fix Vehicle Compat Settings
…-Continued

Update LoadFolders.xml for Arasaka Corporation (Continued)
Extra "/parts" causing start up error
Update Bodies_Demolisher.xml to fix error
Localization: Add Ukrainian translation
@N7Huntsman N7Huntsman requested review from a team as code owners May 24, 2026 18:51
@N7Huntsman N7Huntsman marked this pull request as draft May 24, 2026 18:51
@github-actions
Copy link
Copy Markdown

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-26369818155.zip

@github-actions github-actions Bot added the Download in Comments This PR has a zipfile download available. label May 24, 2026
@github-actions
Copy link
Copy Markdown

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-26371434902.zip

@github-actions
Copy link
Copy Markdown

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-26412133482.zip

@github-actions
Copy link
Copy Markdown

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-26412506899.zip

Update Bionics_Patch.xml for EPOE - Forked
@github-actions
Copy link
Copy Markdown

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-26412831109.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Download in Comments This PR has a zipfile download available.

Projects

None yet

Development

Successfully merging this pull request may close these issues.