Releases: CodingWithCalvin/rnr.cli
Releases · CodingWithCalvin/rnr.cli
v0.1.0
What's New in v0.1.0
🐛 Bug Fixes
- fix(readme): use correct contributor markers for workflow
🎉 New Features
- feat(runner): implement parallel execution (#7)
- feat(cli): implement init command with platform selection (#10, #15)
- feat(cli): implement upgrade command (#11)
- feat(build): add Windows ARM64 support
- feat(scaffold): initial Rust project structure
🔧 Maintenance
- ci(release): add release workflow with changelog, social notifications (#16)
- ci: add GitHub Actions workflows
- docs(claude): add gh CLI and commit linting standards
- docs(readme): fix badges and remove CI section
- docs(readme): update badges to for-the-badge style
- docs: add README with features, examples, and roadmap
- test: add unit tests and E2E integration tests
Installation
Initialize a Project (Recommended)
Download the binary for your platform, then run init to set up your project:
# Example for macOS ARM64
curl -LO https://github.com/CodingWithCalvin/rnr.cli/releases/download/v0.1.0/rnr-macos-arm64
chmod +x rnr-macos-arm64
./rnr-macos-arm64 initThis creates the .rnr/ directory with binaries for your selected platforms, wrapper scripts, and a starter rnr.yaml.
Manual Download
Download the appropriate binary or archive for your platform from the assets below.
Binary Assets
| Platform | Binary | Archive |
|---|---|---|
| Linux x86_64 | rnr-linux-amd64 |
rnr-0.1.0-linux-amd64.tar.gz |
| macOS x86_64 | rnr-macos-amd64 |
rnr-0.1.0-macos-amd64.tar.gz |
| macOS ARM64 | rnr-macos-arm64 |
rnr-0.1.0-macos-arm64.tar.gz |
| Windows x86_64 | rnr-windows-amd64.exe |
rnr-0.1.0-windows-amd64.zip |
| Windows ARM64 | rnr-windows-arm64.exe |
rnr-0.1.0-windows-arm64.zip |
Supported Platforms
- Linux (x86_64)
- macOS (x86_64, ARM64/Apple Silicon)
- Windows (x86_64, ARM64)