Ue5 Initial Support via alonfaraj#5
Conversation
|
Is this only functional with the car APIs or did you just happen to not have to modify any of those files? |
|
Correct, only the car is supported. Work for Multirotor is ongoing |
|
Hey @noncomposmentis @xxEoD2242, |
|
@noncomposmentis Awesome! Thank you! I will reflect that in the PR. I still want to verify PX4/Ardupilot integration and a few other API calls to make sure but will not that as such. |
|
Leaving notes here: UE5 requires a .NET Framework 3.0.X install, which can be done through VS 22 installer. Still TBD on whether this works on Linux but issues with packaging are currently occurring. |
|
@alonfaraj Did you regenerate the animation .uasset file in the Unreal/Plugins/AirSim/Content folder? I tried to load the car and so did someone else is #17 and the animation files were corrupted since they are PhysX based. |
|
@xxEoD2242 Did you download the files from the link provided in the PR? |
Mimics work done in Airsim: AirSim PR # 4672
Credit to @alonfaraj
Fixes: #
About
How Has This Been Tested?
Screenshots (if appropriate):
TODO: