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77 changes: 76 additions & 1 deletion Sprint-3/alarmclock/alarmclock.js
Original file line number Diff line number Diff line change
@@ -1,4 +1,79 @@
function setAlarm() {}
// Stores the interval ID so we can clear it later
let interval = null;

// Helper function: format seconds as mm:ss and update the display
// This keeps the time-display logic in ONE place (CJ feedback: avoid repetition)
function updateTimeDisplay(totalSeconds) {
const mins = String(Math.floor(totalSeconds / 60)).padStart(2, "0");
const secs = String(totalSeconds % 60).padStart(2, "0");
document.getElementById("timeRemaining").innerText =
"Time Remaining: " + mins + ":" + secs;
}

function setAlarm() {
// Clear any previously running countdown
clearInterval(interval);

// Reset background to default
document.body.style.backgroundColor = "";

Comment on lines +14 to +19
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Currently when starting a new countdown, the application does not always return to a clean initial state,
which can lead to inconsistent behaviour between runs. In addition to resetting the countdown and the background color, what else should also be reset? (Hint: a user may not click the "Stop" button first before starting a new count down.)

// Stop any currently playing alarm sound before starting a new countdown
// (the user may not click "Stop" first before setting a new alarm)
pauseAlarm();

// Read the input value and convert it to a plain integer (total seconds)
let totalSeconds = parseInt(document.getElementById("alarmSet").value);
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Some integer values or unusual input can still make your app behave abnormally. Can you figure out a way to prevent that from happening?


// Validate input: reject NaN, negative numbers, or empty field
if (isNaN(totalSeconds) || totalSeconds < 0) {
document.getElementById("timeRemaining").innerText =
"Please enter a valid number of seconds (0 or above).";
return;
}

// If input is 0, trigger the alarm immediately instead of waiting 1 second
if (totalSeconds === 0) {
updateTimeDisplay(0);
document.body.style.backgroundColor = "red";
playAlarm();
return;
}

// Display the initial time using the helper function
updateTimeDisplay(totalSeconds);

// Start the countdown: setInterval calls the callback every 1000 ms (1 second)
interval = setInterval(function () {
totalSeconds--; // subtract 1 second

if (totalSeconds <= 0) {
// Stop the interval when time runs out
clearInterval(interval);

updateTimeDisplay(0);

// Change background colour to signal the alarm
document.body.style.backgroundColor = "red";

// Trigger the alarm sound (defined below the DO NOT EDIT line)
playAlarm();
return;
}

// Update the display with the new remaining time
updateTimeDisplay(totalSeconds);
}, 1000);
}

// Make the Stop button also stop the countdown (not just the sound)
// Uses DOMContentLoaded so the button element exists before we attach the listener
// This adds a SECOND listener without modifying the original code below
document.addEventListener("DOMContentLoaded", function () {
document.getElementById("stop").addEventListener("click", function () {
clearInterval(interval);
document.body.style.backgroundColor = "";
});
});

// DO NOT EDIT BELOW HERE

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2 changes: 1 addition & 1 deletion Sprint-3/alarmclock/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="style.css" />
<title>Title here</title>
<title>Alarm clock app</title>
</head>
<body>
<div class="centre">
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