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Sheffield | 26-ITP-Jan | Mahmoud Shaabo | Sprint 3 | Alarm Clock App #1155
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,4 +1,79 @@ | ||
| function setAlarm() {} | ||
| // Stores the interval ID so we can clear it later | ||
| let interval = null; | ||
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| // Helper function: format seconds as mm:ss and update the display | ||
| // This keeps the time-display logic in ONE place (CJ feedback: avoid repetition) | ||
| function updateTimeDisplay(totalSeconds) { | ||
| const mins = String(Math.floor(totalSeconds / 60)).padStart(2, "0"); | ||
| const secs = String(totalSeconds % 60).padStart(2, "0"); | ||
| document.getElementById("timeRemaining").innerText = | ||
| "Time Remaining: " + mins + ":" + secs; | ||
| } | ||
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| function setAlarm() { | ||
| // Clear any previously running countdown | ||
| clearInterval(interval); | ||
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| // Reset background to default | ||
| document.body.style.backgroundColor = ""; | ||
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| // Stop any currently playing alarm sound before starting a new countdown | ||
| // (the user may not click "Stop" first before setting a new alarm) | ||
| pauseAlarm(); | ||
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| // Read the input value and convert it to a plain integer (total seconds) | ||
| let totalSeconds = parseInt(document.getElementById("alarmSet").value); | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Some integer values or unusual input can still make your app behave abnormally. Can you figure out a way to prevent that from happening? |
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| // Validate input: reject NaN, negative numbers, or empty field | ||
| if (isNaN(totalSeconds) || totalSeconds < 0) { | ||
| document.getElementById("timeRemaining").innerText = | ||
| "Please enter a valid number of seconds (0 or above)."; | ||
| return; | ||
| } | ||
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| // If input is 0, trigger the alarm immediately instead of waiting 1 second | ||
| if (totalSeconds === 0) { | ||
| updateTimeDisplay(0); | ||
| document.body.style.backgroundColor = "red"; | ||
| playAlarm(); | ||
| return; | ||
| } | ||
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| // Display the initial time using the helper function | ||
| updateTimeDisplay(totalSeconds); | ||
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| // Start the countdown: setInterval calls the callback every 1000 ms (1 second) | ||
| interval = setInterval(function () { | ||
| totalSeconds--; // subtract 1 second | ||
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| if (totalSeconds <= 0) { | ||
| // Stop the interval when time runs out | ||
| clearInterval(interval); | ||
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| updateTimeDisplay(0); | ||
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| // Change background colour to signal the alarm | ||
| document.body.style.backgroundColor = "red"; | ||
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| // Trigger the alarm sound (defined below the DO NOT EDIT line) | ||
| playAlarm(); | ||
| return; | ||
| } | ||
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| // Update the display with the new remaining time | ||
| updateTimeDisplay(totalSeconds); | ||
| }, 1000); | ||
| } | ||
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| // Make the Stop button also stop the countdown (not just the sound) | ||
| // Uses DOMContentLoaded so the button element exists before we attach the listener | ||
| // This adds a SECOND listener without modifying the original code below | ||
| document.addEventListener("DOMContentLoaded", function () { | ||
| document.getElementById("stop").addEventListener("click", function () { | ||
| clearInterval(interval); | ||
| document.body.style.backgroundColor = ""; | ||
| }); | ||
| }); | ||
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| // DO NOT EDIT BELOW HERE | ||
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Currently when starting a new countdown, the application does not always return to a clean initial state,
which can lead to inconsistent behaviour between runs. In addition to resetting the countdown and the background color, what else should also be reset? (Hint: a user may not click the "Stop" button first before starting a new count down.)