UI layout optimization#542
Conversation
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Which mods would conflict or not be needed anymore with this change? |
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Tested two modpacks: GTQT 1.8.7 and E2E-E 1.74.1 Conflicting mods: Mods similar to the conflicting mod: Mod causes issues with the "Create New World" screen reverting to the legacy UI (standalone mod) / causing UI layout issues (GTQT modpack) |
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So, here are my thoughts, first, any UI change like this should be a config option, as mods do modify these screens and will break. Second of all, this needs a bit more refining, in my opinion, for example, "World Name" should go in the "World" tab instead of the "Game" tab. Lastly, a gamerule menu should be dynamic (mods can add gamerules), and be available before world creation too, I think backporting such a menu would be great from newer versions (they put categories on gamerules too, which is nice) |
Optimize the "Create New World" screen.






Add World Options in the position previously occupied by the Difficulty option.