Optimize loot container checks#1
Conversation
Introduces a caching mechanism to avoid repeated `string.find` calls when checking if an entity is a loot container. This improves performance by memoizing the results of the check for each entity class. Refactored the caching logic into a separate function for better readability and maintainability.
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
This change introduces a caching mechanism to avoid repeated
string.findcalls when checking if an entity is a loot container. This improves performance by memoizing the results of the check for each entity class. The caching logic has also been refactored into a separate function for better readability and maintainability.PR created automatically by Jules for task 15122688022972553899 started by @Cautioncrazy