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AETHERION-CONTINUUM

Field-Native, Conservation-Enforced, Planet-Scale Simulation Engine


The 40× Leap

Metric Previous Gen Aetherion-Continuum
Simulation Throughput ~5M voxels/frame 200M+ field cells/frame
VRAM Footprint ~800MB (dense/staging) <45MB (quantized sparse + coherence cache)
Host-GPU Sync 12–24 sync points/frame 0 (compute→render→swapchain direct)
Material Phase Resolution 3–4 discrete states Continuous 6D tensor + phase diagram constraints
Dev Iteration Cycle Compile→Bake→Test (mins) Live WGSL hot-reload (sub-second)

Architecture

┌─────────────────────────────────────────────┐
│              6D CONTINUUM TENSOR              │
│  ρ (density) · φ (phase) · ψ (entanglement)  │
│  ∇T (temp) · ∇M (moisture) · C (cohesion)   │
└──────────────────┬──────────────────────────┘
                   │
    ┌──────────────┼──────────────┐
    ▼              ▼              ▼
┌────────┐  ┌────────────┐  ┌──────────┐
│ Field  │  │ Conservation│  │  Sparse  │
│ Tensor │  │  Enforce    │  │  Stream  │
│ Update │──│  (ε < 1e-5) │──│  (45MB)  │
└────────┘  └────────────┘  └──────────┘
    │              │              │
    └──────────────┼──────────────┘
                   ▼
         ┌─────────────────┐
         │  SWAPCHAIN      │
         │  (zero CPU)     │
         └─────────────────┘

Quick Start

Native (Rust/wgpu)

git clone https://github.com/COMMENCINGTHESCOURGE/aetherion-continuum
cd aetherion-continuum
cargo build --release
cargo run --release

Browser (WebGPU)

npx serve .
# Open http://localhost:3000

DSL Compiler

cargo run -- --compile-dsl examples/water.field
# Output: examples/water.wgsl

Proof Verification

cargo run -- --verify-proofs proofs/proof_chain_20260601_120000.json

File Map

aetherion-continuum/
├── core/
│   ├── field_tensor.wgsl          # 6D continuum compute kernel
│   ├── sparse_stream.wgsl         # GPU-driven octree + coherence prediction
│   └── conservation_enforce.wgsl  # Mass/energy/momentum correction pass
├── pipeline/
│   ├── mod.rs
│   └── zero_sync_dispatch.rs      # Zero-sync compute→render engine
├── dsl/
│   ├── mod.rs
│   └── field_dsl.rs               # #field DSL → WGSL compiler
├── proof/
│   ├── mod.rs
│   └── conservation_proof.rs      # CRDT-logged invariant proofs
├── bridge/
│   ├── mod.rs
│   └── manifest.rs                # UE5/Blender export manifest
├── src/
│   └── main.rs                    # Entry point
├── index.html                     # WebGPU browser demo
├── Cargo.toml
└── README.md

License

MIT

About

Field-native, conservation-enforced, planet-scale simulation engine. 5-pillar GPU dispatch: continuum tensor core, conservation graph, sparse streaming, meta-dispatcher, #field DSL.

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