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nvidium 翻译提交 #3915
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Create zh_cn.json
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Create en_us.json
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Update zh_cn.json
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更新 zh_cn.json
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Merge branch 'CFPAOrg:main' into main
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12 changes: 12 additions & 0 deletions
12
projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,12 @@ | ||
| { | ||
| "nvidium.options.pages.nvidium" : "Nvidium", | ||
| "nvidium.options.region_keep_distance.name" : "Region Keep Distance", | ||
| "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", | ||
| "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", | ||
| "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system", | ||
| "nvidium.options.max_gpu_memory.name" : "Max gpu memory", | ||
| "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit", | ||
| "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", | ||
| "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", | ||
| "nvidium.options.mb" : "%s Mbs" | ||
| } |
15 changes: 15 additions & 0 deletions
15
projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,15 @@ | ||
| { | ||
| "nvidium.options.pages.nvidium" : "Nvidium设置", | ||
| "nvidium.options.region_keep_distance.name" : "区块渲染距离", | ||
| "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", | ||
| "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", | ||
| "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", | ||
| "nvidium.options.max_gpu_memory.name" : "最大显存大小", | ||
| "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", | ||
| "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", | ||
| "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", | ||
| "nvidium.options.mb" : "%s Mb", | ||
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| "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎" | ||
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| } |
26 changes: 26 additions & 0 deletions
26
projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,26 @@ | ||
| { | ||
| "nvidium.options.pages.nvidium" : "Nvidium", | ||
| "nvidium.options.region_keep_distance.name" : "Region Keep Distance", | ||
| "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", | ||
| "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", | ||
| "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)", | ||
| "nvidium.options.max_gpu_memory.name" : "Max gpu memory", | ||
| "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit", | ||
| "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", | ||
| "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", | ||
| "nvidium.options.mb" : "%s Mbs", | ||
| "nvidium.options.translucency_sorting.name" : "Translucency Sorting", | ||
| "nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting", | ||
| "nvidium.options.translucency_sorting.none" : "None", | ||
| "nvidium.options.translucency_sorting.sections" : "Sections", | ||
| "nvidium.options.translucency_sorting.quads" : "Quads", | ||
| "nvidium.options.statistics_level.name" : "Statistics Level", | ||
| "nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers", | ||
| "nvidium.options.statistics_level.none" : "None", | ||
| "nvidium.options.statistics_level.frustum" : "Frustum", | ||
| "nvidium.options.statistics_level.regions" : "Regions", | ||
| "nvidium.options.statistics_level.sections" : "Sections", | ||
| "nvidium.options.statistics_level.quads" : "Quads", | ||
| "nvidium.options.async_bfs.name" : "Enable async bfs", | ||
| "nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances" | ||
| } |
29 changes: 29 additions & 0 deletions
29
projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| { | ||
| "nvidium.options.pages.nvidium" : "Nvidium设置", | ||
| "nvidium.options.region_keep_distance.name" : "区块渲染距离", | ||
| "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", | ||
| "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", | ||
| "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", | ||
| "nvidium.options.max_gpu_memory.name" : "最大显存大小", | ||
| "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", | ||
| "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", | ||
| "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", | ||
| "nvidium.options.mb" : "%s Mb", | ||
| "nvidium.options.translucency_sorting.name" : "透明物体排序", | ||
| "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\n禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", | ||
| "nvidium.options.translucency_sorting.none" : "禁用", | ||
| "nvidium.options.translucency_sorting.sections" : "Sections模式", | ||
| "nvidium.options.translucency_sorting.quads" : "Quads模式", | ||
| "nvidium.options.statistics_level.name" : "统计数据级别", | ||
| "nvidium.options.statistics_level.tooltip" : "统计数据的级别,跟踪特定的剔除层的可见度计数", | ||
| "nvidium.options.statistics_level.none" : "禁用", | ||
| "nvidium.options.statistics_level.frustum" : "Frustum模式", | ||
| "nvidium.options.statistics_level.regions" : "Regions模式", | ||
| "nvidium.options.statistics_level.sections" : "Sections模式", | ||
| "nvidium.options.statistics_level.quads" : "Quads模式", | ||
| "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", | ||
| "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。", | ||
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| "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎" | ||
|
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| } | ||
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