Remove unused imoprts and refine VisionOS compatibility#5
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MrGcGamer wants to merge 2 commits intoBuildingVolumes:mainfrom
Open
Remove unused imoprts and refine VisionOS compatibility#5MrGcGamer wants to merge 2 commits intoBuildingVolumes:mainfrom
MrGcGamer wants to merge 2 commits intoBuildingVolumes:mainfrom
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…ntcloudRenderer scripts
…Y_POLYSPATIAL for better compatibility with PolySpatial features
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This pull request makes several small but important changes to improve platform compatibility and clean up unused code. The main focus is on restricting PolySpatial-specific code to builds where it is explicitly included, and removing unnecessary
usingstatements.Platform compatibility improvements:
GeometrySequenceStream.csto only include PolySpatial-related code when bothUNITY_VISIONOSandINCLUDE_UNITY_POLYSPATIALare defined, preventing accidental inclusion in builds that don't require PolySpatial.Code cleanup:
using UnityEditor.Experimental.GraphView;directive fromPointcloudRenderer.csto reduce unnecessary dependencies.using static UnityEditor.Experimental.GraphView.GraphView;directive fromPointcloudRendererRT.csfor cleaner code.