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6 changes: 6 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,10 @@
---------------------------------------------------------------------------------------------------
Version: 1.0.5
Date: 2022-07-07
Changes:
- Uses mod-gui button
- Supports blueprint tags
---------------------------------------------------------------------------------------------------
Version: 1.0.3
Date: 2021-01-08
Changes:
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17 changes: 10 additions & 7 deletions control.lua
Original file line number Diff line number Diff line change
Expand Up @@ -39,16 +39,19 @@ script.on_init(function()
end)

script.on_configuration_changed(function(event)
if event.mod_changes
and event.mod_changes["TheBlueprintLab_bud"] then
--and event.mod_changes["TheBlueprintLab_bud"].old_version == "0.0.1" then
if event.mod_changes and event.mod_changes["TheBlueprintLab_bud"] then
ClearVersion001()
InitAllPlayers()
for _, player in pairs(game.players) do
InitIsUnlocked(player.index)
CreateGui(player.index)
for _, player in pairs(game.players) do
InitIsUnlocked(player.index)
CreateGui(player.index)
end
end
if event.mod_changes and event.mod_changes["BlueprintLab_Blu3wolf"] then
for _, player in pairs(game.players) do
CreateGui(player.index)
end
end
end
end)

script.on_load(function()
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5 changes: 5 additions & 0 deletions data.lua
Original file line number Diff line number Diff line change
Expand Up @@ -48,5 +48,10 @@ data:extend({
enabled = false,
ingredients = {},
result = "express-loader"
}, {
type = "font",
name = "bluprintlab_cross",
from = "default-bold",
size = 32
},
})
4 changes: 2 additions & 2 deletions info.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"name": "BlueprintLab_Blu3wolf",
"version": "1.0.4",
"version": "1.0.5",
"factorio_version": "1.1",
"title": "The Blueprint Designer Lab",
"author": "Bud, Likos, Schoos, daniel90c, minno, Blu3wolf",
"author": "Bud, Likos, Schoos, daniel90c, minno, Blu3wolf, viidi",
"description": "Enter your lab to design your blueprints. Minor quickfix suggested by 4M_Peri",
"homepage": "https://github.com/Blu3wolf/Blueprint-Lab",
"dependencies": ["base >= 1.1.8", "? miniloader >= 1.11.0"]
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7 changes: 4 additions & 3 deletions scripts/common.lua
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,7 @@ EmptyBlueprintString = "0eNqrrgUAAXUA+Q=="

function ReviveEntity(entity, player_index)
if entity.type == "entity-ghost" then
local tags = entity.tags
_, revived, request = entity.revive({true})
if not revived then return end

Expand All @@ -73,9 +74,9 @@ function ReviveEntity(entity, player_index)
end
request.destroy()
end
script.raise_event(defines.events.script_raised_built,
{player_index = player_index, entity = revived})

script.raise_event(defines.events.script_raised_revive,
{player_index = player_index, entity = revived, tags = tags})
elseif entity.type == "tile-ghost" then
entity.revive()
end
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53 changes: 37 additions & 16 deletions scripts/gui.lua
Original file line number Diff line number Diff line change
@@ -1,37 +1,58 @@
require "logic"
require "init-lab"
local mod_gui = require("mod-gui")

function get_le_flow(player)
local button_flow = mod_gui.get_button_flow(player)
local flow = button_flow.le_flow
if not flow then
flow = button_flow.add {
type = "flow",
name = "le_flow",
direction = "horizontal"
}
end
return flow
end

function CreateGui(player_index)
local player = game.players[player_index]
local playerData = global[player_index]
if player.gui.left["BPL_Flow"] == nil then
player.gui.left.add {type = "flow", name = "BPL_Flow"}
if player.gui.left["BPL_Flow"] then
player.gui.left["BPL_Flow"].destroy()
end
playerData.flow = get_le_flow(player)
if not playerData.flow.BPL_LabButton then
playerData.button = playerData.flow.add {
type = "sprite-button",
name = "BPL_LabButton",
sprite = "item/lab",
tooltip = {"bpl.LabButtonTooltip"},
style = mod_gui.button_style}
end
if not playerData.flow.BPL_ClearButton then
playerData.clearButton = playerData.flow.add {
type = "sprite-button",
name = "BPL_ClearButton",
caption = "×",
sprite = "item/lab",
tooltip = {"bpl.ClearButtonTooltip"},
style = mod_gui.button_style}
playerData.clearButton.style.font_color = {.5,0,0}
playerData.clearButton.style.hovered_font_color = playerData.clearButton.style.font_color
playerData.clearButton.style.font = "bluprintlab_cross"
end
playerData.flow = player.gui.left["BPL_Flow"]
playerData.flow.clear()
playerData.button = playerData.flow.add {
type = "button", name = "BPL_LabButton",
caption = {"bpl.LabButton"},
tooltip = {"bpl.LabButtonTooltip"},
style = 'confirm_button'}
playerData.clearButton = playerData.flow.add {
type = "button", name = "BPL_ClearButton",
caption = {"bpl.ClearButton"},
tooltip = {"bpl.ClearButtonTooltip"},
style = 'red_back_button'}
UpdateGui(player_index)
end

function UpdateGui(player_index)
local playerData = global[player_index]

if playerData.inTheLab then
playerData.button.caption = {"bpl.LabButtonReturn"}
playerData.button.visible = true
playerData.clearButton.visible = true
else
if playerData.isUnlocked then
playerData.button.caption = {"bpl.LabButton"}
playerData.button.visible = true
playerData.clearButton.visible = false
else
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