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@Phoube Phoube commented Oct 29, 2020

It's not 100% accurate (zealots die between 50ms to 500ms before a projectile actually reaches the zealot's location), but does the trick. The counter also gives kill "ties" (where there is ambiguity about who killed the zealot) to the client player.

In general, the counter will probably over-count kills by a bit because of the kill "ties". Biscuit, if you do decide to accept this PR, I think it would be nice to have this be a sub-option for the zealot counter. But I'm not entirely sure how to do that yet so I didn't. Thanks!

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