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LTS update 19 12 2025 #462
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1. Update AudioLink to 3.0.0 2. Add volumetrics in unity package
* Added new Server Panel * Removed extra MetaXRProjectSettings file. * Fixed naming for UpdateReticleRenderer
* Add ZeroMessenger "Fork" ZeroMessenger into basis, apply some patches for unity-specific things. * add filter tests and samples * fix: package and sln * fix: revert settings for device matcher for this pr
Update opus to v1.6 and include MacOS binaries.
* add rnnoise binaries * mac build fixes * Remove unused Mac-specific Unity rendering settings 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * added mac build of opus from @SineVector241 * add asmdef ignores for macos as needed * Opus 1.6.0 https://github.com/AvionBlock/OpusSharp/releases/tag/v1.6.0 * add asmdefs for ios visionos tvos * add mic permission requirement for apple builds * clean up * Fix assembly reference: use correct name with space Changed "Basis_Framework" to "Basis Framework" to match the actual assembly name defined in Basis Framework.asmdef. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
…n platforms designation can be turned off in AssetBundleBuildSettings
this is a huge error on my part
Code Review – Key FindingsSummary: Issues
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Just FYI, this pattern of lazy initialization is definitely not threadsafe, if you use it anywhere else. Also, why does your constants file hold public non-constant non-readonly integer variables? Also the byte arrays are mutable (their reference is readonly, but not their contents). |
I find it interesting that the aicodeguard says the exact same thing. Only 20 mins before you. |
Not at all. I took a look at that to see if it was actually worthwhile and think it is worth a human actually saying "yes this is real" |
The last LTS release was before we attempted 600+ users. Since then, we have made further improvements and fixed bugs
The differences are bug fixes, ui changes, and IK changes