Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
34 changes: 17 additions & 17 deletions Apps/Playground/Scripts/config.json
Original file line number Diff line number Diff line change
Expand Up @@ -1026,7 +1026,7 @@
"playgroundId": "#QJ71C6#5",
"referenceImage": "node-material1.png",
"excludeFromAutomaticTesting": true,
"reason": "Disabled to land sync PR; newly-added test in cascade path of Win32 V8 D3D11 ACCESS_VIOLATION (-1073741819). Will be re-enabled in follow-up fix PR."
"reason": "GUI text labels render with red text on red background instead of green (BN GUI color regression affecting many GUI tests)."
},
{
"title": "Node material 2",
Expand Down Expand Up @@ -1089,7 +1089,7 @@
"playgroundId": "#UAIZCS#0",
"referenceImage": "lodbillboardinstances.png",
"excludeFromAutomaticTesting": true,
"reason": "Newly added test crashes Win32 V8 D3D11 with ACCESS_VIOLATION (-1073741819)."
"reason": "Instanced billboard foliage renders red instead of green (BN vertex/instance color routing regression)."
},
{
"title": "Nested BBG",
Expand Down Expand Up @@ -1124,14 +1124,14 @@
"playgroundId": "#BS60AB#0",
"referenceImage": "TransformStackPanel.png",
"excludeFromAutomaticTesting": true,
"reason": "Newly added test crashes Win32 V8 D3D11 with ACCESS_VIOLATION (-1073741819)."
"reason": "GUI Transform StackPanel buttons render orange/red instead of green (BN GUI color regression)."
},
{
"title": "GUI StackPanel",
"playgroundId": "#LLVZ90#0",
"referenceImage": "StackPanel.png",
"excludeFromAutomaticTesting": true,
"reason": "Newly added test crashes Win32 V8 D3D11 with ACCESS_VIOLATION (-1073741819)."
"reason": "GUI StackPanel buttons render orange/red instead of green (BN GUI color regression)."
},
{
"title": "GUI Slate",
Expand Down Expand Up @@ -1162,7 +1162,7 @@
"renderCount": 50,
"referenceImage": "LineEdgesRenderer.png",
"excludeFromAutomaticTesting": true,
"reason": "Newly added test crashes Win32 V8 D3D11 with ACCESS_VIOLATION (-1073741819)."
"reason": "LineEdgesRenderer emits extra red lines not present in reference (likely Vector3.Cross precision or duplicate-edge dedup gap)."
},
{
"title": "Simulate pointer",
Expand All @@ -1184,7 +1184,7 @@
"renderCount": 5,
"referenceImage": "clipplanes.png",
"excludeFromAutomaticTesting": true,
"reason": "Newly added test crashes Win32 V8 D3D11 with ACCESS_VIOLATION (-1073741819)."
"reason": "GUI slider handles render red instead of green (BN GUI color regression); skull also has minor edge anti-aliasing differences."
},
{
"title": "ShadowOnlyMaterial",
Expand Down Expand Up @@ -1287,15 +1287,15 @@
"playgroundId": "#SLV8LW#3",
"renderCount": 20,
"excludeFromAutomaticTesting": true,
"reason": "Framebuffer creation fails on Win32 V8",
"reason": "GUI label backgrounds render red instead of white (BN GUI color regression).",
"referenceImage": "advancedShadows.png"
},
{
"title": "Advanced shadows (right handed)",
"playgroundId": "#B48X7G#64",
"renderCount": 20,
"excludeFromAutomaticTesting": true,
"reason": "Framebuffer creation fails on Win32 V8",
"reason": "GUI label backgrounds render red instead of white (BN GUI color regression).",
"referenceImage": "advancedShadows2.png"
},
{
Expand Down Expand Up @@ -1732,7 +1732,7 @@
"playgroundId": "#2YLJ1L#2",
"referenceImage": "instancedBones.png",
"excludeFromAutomaticTesting": true,
"reason": "Disabled to land sync PR; newly-added test in cascade path of Win32 V8 D3D11 ACCESS_VIOLATION (-1073741819). Will be re-enabled in follow-up fix PR."
"reason": "Deterministic sub-pixel animation/edge-AA differences on instanced bone animation (~3.5% px); render is structurally correct."
},
{
"title": "GlowLayer",
Expand Down Expand Up @@ -2576,7 +2576,7 @@
"playgroundId": "#XCPP9Y#18325",
"referenceImage": "Rounding-values-on-controls-inside-StackPanel.png",
"excludeFromAutomaticTesting": true,
"reason": "Disabled to land sync PR; newly-added test in cascade path of Win32 V8 D3D11 ACCESS_VIOLATION (-1073741819). Will be re-enabled in follow-up fix PR."
"reason": "GUI StackPanel buttons render orange/red instead of green (BN GUI color regression)."
},
{
"title": "Rounding cell widths on Grid",
Expand Down Expand Up @@ -2806,7 +2806,7 @@
"renderCount": 20,
"referenceImage": "skybox-with-boombox.png",
"excludeFromAutomaticTesting": true,
"reason": "Test fails after sync from Babylon.js: massive pixel difference (221k pixels) on Linux Clang/GCC JSC and Win32 D3D11."
"reason": "GUI text 'Hello world WebGPU!' renders pink/red instead of white (BN GUI color regression); boombox also has minor edge differences."
},
{
"title": "custom-handling-of-materials-for-render-target-pass",
Expand Down Expand Up @@ -3967,7 +3967,7 @@
"playgroundId": "#GRQHVV#124",
"referenceImage": "OpenPBR-Transmission-Roughness-glTF---Analytic-Lights.png",
"excludeFromAutomaticTesting": true,
"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
"reason": "GUI grid labels render red instead of green/black (BN GUI color regression); OpenPBR transmission spheres minor anisotropy diff."
},
{
"title": "OpenPBR Transmission Roughness vs IOR - Analytic Lights",
Expand Down Expand Up @@ -4064,7 +4064,7 @@
"playgroundId": "#GRQHVV#268",
"referenceImage": "OpenPBR-Transmission-Scatter-Anisotropy-Reflect---Analytic-Lights.png",
"excludeFromAutomaticTesting": true,
"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
"reason": "OpenPBR analytic-lights right-column spheres render saturated red where reference shows subsurface scattering (spirv-cross HLSL emit gap for OpenPBR Anisotropy/SSS BSDF)."
},
{
"title": "OpenPBR Transmission Scatter Roughness - Analytic Lights",
Expand Down Expand Up @@ -4094,7 +4094,7 @@
"playgroundId": "#GRQHVV#272",
"referenceImage": "OpenPBR-Subsurface-Radius-vs-Anisotropy---Analytic-Lights.png",
"excludeFromAutomaticTesting": true,
"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
"reason": "OpenPBR analytic-lights right-column spheres render saturated red where reference shows subsurface scattering (spirv-cross HLSL emit gap for OpenPBR Anisotropy/SSS BSDF)."
},
{
"title": "OpenPBR Subsurface Radius vs Radius Scale - IBL",
Expand All @@ -4118,7 +4118,7 @@
"renderCount": 2,
"referenceImage": "OpenPBR-Subsurface-Transmission-Blending---Analytic-Lights.png",
"excludeFromAutomaticTesting": true,
"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
"reason": "OpenPBR subsurface transmission shows red bands on label backgrounds (BN GUI color + minor SSS BSDF differences)."
},
{
"title": "OpenPBR Subsurface Transmission Blending Zero Depth - IBL",
Expand Down Expand Up @@ -4158,7 +4158,7 @@
"renderCount": 10,
"referenceImage": "OpenPBR-Subsurface-Dense-Scattering---Analytic-Lights.png",
"excludeFromAutomaticTesting": true,
"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
"reason": "OpenPBR analytic-lights left column spheres render saturated red where reference shows subsurface scattering (spirv-cross HLSL emit gap for OpenPBR SSS BSDF)."
},
{
"title": "OpenPBR Subsurface Dense Scattering - Realtime IBL",
Expand Down Expand Up @@ -4234,7 +4234,7 @@
"playgroundId": "#UU7RQ#4458",
"referenceImage": "Background-material-blur.png",
"excludeFromAutomaticTesting": true,
"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
"reason": "Background material blur produces red splotches in the blurred background (BN background-blur shader regression)."
},
{
"title": "Lighting Volume",
Expand Down
Loading