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@Generalcamo Generalcamo commented Dec 9, 2025

Adds turf fires (ported from Baystation, which ported them from Shiptest), which are now used instead of ZAS fires for fuel decals and flamethrowers. They also supplement ZAS fires in especially bad atmos fires.

This makes flamethrowers and related objects more suitable for AOE denial, rather than cooking the room (including yourself). They still do the latter, but less so than a gaseous fire.

To make flamethrowers actually useful against them, simple mobs now take brute damage when on fire.

Asset Licenses

The following assets that have not been created by myself are included in this PR:

Path Original Author License
sound/weapons/flamethrower/flamethrower1.ogg rye-rice (Shiptest) CC-BY-SA 3.0
sound/weapons/flamethrower/flamethrower2.ogg rye-rice (Shiptest) CC-BY-SA 3.0
sound/weapons/flamethrower/flamethrower3.ogg rye-rice (Shiptest) CC-BY-SA 3.0
sound/weapons/flamethrower/flamethrower_empty.ogg rye-rice (Shiptest) CC-BY-SA 3.0
icons/effects/turf_fire.dmi CM Dev (cmss13) CC-BY-SA 3.0

@BotBOREALIS BotBOREALIS added the Sprites Adds new or changes existing sprites. label Dec 9, 2025
@Generalcamo
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!review

@github-actions github-actions bot added the Sounds label Dec 9, 2025
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@FabianK3 FabianK3 left a comment

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Very cool. With ZAS changes, subsystem and fire I would suggest a test-merge.

@NonQueueingMatt
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add attribution for turf_fire.dmi, looks to be taken from CM

@Generalcamo Generalcamo requested a review from FabianK3 December 11, 2025 01:39
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Code looks good to me, didn't find anything else. I'd still suggest we test-merge this one.

Nice work.

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4 participants