This is mostly for my own reference. Things are in alphabetical order. Sorry for terrible formatting.
- Dijkstra
- Bumps (for nodes referenced by characters)
- DuelingGPS - shortest path to all nodes
- CowSteeplechase (2D segment intersection, lots of computational geometry stuff - points, segments, intersection, etc.)
- Stampede (1D segment sweepline)
- CowJog(1D segment overlap)
- CowJogSimplified(1D segment overlap, but way simpler than what I was doing before - look to it for inspiration for clean solutions with segments)
- SuperBullPrim (prim's minimum spanning tree)
- CountTheArrays
- IcyPerimeter
- CaveAdventure
- PrefSuffPalindrome - prefix function
- CensoringSilver - KMP
- Piggyback - BFS
- MilkVisits - DFS to find disconnected componenets in a graph
- CowCrossTheRoad3 - 2D grid with implicit graph
- LuxuryRiverCruise - Floyd's tortoise and hare cycle finding algorithm(Video)
- LuxuryRiverCruise - non traditional cycle finding / graph formulation.
- Tractor - BFS for shortest path on a grid
- AutoCompletion