Releases: Ark0N/Codeman
Releases · Ark0N/Codeman
codeman@0.3.6
Patch Changes
- Re-enable WebGL renderer with 48KB/frame flush cap protection against GPU stalls
codeman@0.3.5
Patch Changes
- Fix Chrome "page unresponsive" crashes caused by xterm.js WebGL renderer GPU stalls during heavy terminal output. Disable WebGL by default (canvas renderer used instead), gate SSE terminal writes during tab switches, and add crash diagnostics with server-side breadcrumb collection.
codeman@0.3.4
Patch Changes
- Fix Chrome tab freeze from flicker filter buffer accumulation during active sessions, and fix shell mode feedback delay by excluding shell sessions from cursor-up filter
codeman@0.3.3
Patch Changes
- fix: eliminate WebGL re-render flicker during tab switch by keeping renderer active instead of toggling it off/on around large buffer writes
codeman@0.3.2
Patch Changes
- Make file browser panel draggable by its header
codeman@0.3.1
Patch Changes
- LLM context optimization and performance improvements: compress CLAUDE.md 21%, MEMORY.md 61%; SSE broadcast early return, cached tunnel state, cache invalidation fix, ralph todo cleanup timer; frontend SSE listener leak fix, short ID caching, subagent window handle cleanup; 100% @fileoverview coverage
codeman@0.3.0
Minor Changes
- QR code authentication for tunnel access, 7-phase codebase refactor (route extraction, type domain modules, frontend module split, config consolidation, managed timers, test infrastructure), overlay rendering fixes, and security hardening
codeman@0.2.9
Patch Changes
- System-level performance optimizations (Phase 4): stream parent transcripts instead of full reads, consolidate subagent file watchers from 500 to ~50 using directory-level inotify, incremental state persistence with per-session JSON caching, and replace team watcher polling with chokidar fs events