SMW: Donut GH House not swapped, with Carry prehint #346
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This PR may be controversial/experimental, or one that would take some feedback to know what the people want.
Here's the problem that this PR attempts to solve:
Currently, when you play a seed with a random level order, it's not too uncommon to be able to reach world 3 with nothing, due to the fact that the Donut Ghost House always has exits that are flipped. It would be nice to still get locked behind Carry in world 2 to have a smoother progression in the early game. However, due to the fact that you typically do not have 15% of your checks that are available before being locked in world 2, you become effectively locked behind an unhintable carry. My proposal is to have Carry pre-hinted for these seeds.
Now, with that proposal, there's a few questions that could be used to start the brainstorm:
What proportion of the seeds with a random level order would we want to have with the Donut Exits not flipped? This PR has it at 50%, but I'm open to changes.
Of the seeds that are locked behind carry, do we want all of them to have carry pre-hinted? Perhaps some people would like the mystery of a seed where they know that they will be locked in world 2 for an undetermined amount of time.
For seeds with a vanilla level order, the Donut Ghost House is never flipped. Is this something that we want to change?