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@g0goTAS
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@g0goTAS g0goTAS commented Dec 24, 2025

The requirement for McGuffins in SMW feels unusually high compared to other games. For example, you have SM64 that can have 0 star requirements that can roll. OC2 has a slightly-below-half lower bound for the stars. Why is the lower bound for SMW Yoshi Egg Hunt so high, at 75%?

For context, I had a seed with 88% of the eggs that were required, last async. All progression items (apart from eggs) were required for the seed to be beaten. For something that is around the middle of the possible range, I was not expecting it to be such a long seed.

As such, I'm suggesting to lower the lower bound of the yoshi egg hunt at a conservative 60%, from 75%.

@rocket0634
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This seems good to me. It doesn't really address the problem you faced itself but I don't see any issue with lowering the bound to 60%

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2 participants