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Andris Borbás edited this page Jul 20, 2022 · 12 revisions

To set up your plugin you have to follow these steps:

If you installed it from the marketplace, start at step 6.

Prerequisites: Setup your environment so that you can build a C++ UE4 project

  1. Create a new C++ project
  2. Create a folder named Plugins in the root of your new project (see below)
  3. Clone the repo into the plugins folder, so that you get Plugins/QuickCommands

Your project folder should look like this:

ProjectName
    \.vs
    \Binaries
    \Config
    \Content
    \Intermediate
    \Source
    \Plugins
        \QuickCommands
    \ProjectName.sln
    \ProjectName.uproject
  1. Open the .uproject and it should prompt you to rebuild the plugin
  2. Hopefully the build succeeds!

  1. (Optional since 5.0.2) Configure the location of the file you want to use in editor preferences. example settings
  2. (Optional since 5.0.2) Create the file at the location you specified with the name you specified. Here is an example file content:
HighResShot 1
HighResShot 4

stat FPS
stat Unit
stat UnitGraph
stat Raw
stat Engine
stat Game
stat Memory
EnableAllScreenMessages
DisableAllScreenMessages

p.NetShowCorrections 1
p.NetShowCorrections 0

t.maxfps 30
t.maxfps 60
t.maxfps 120
t.maxfps 300
r.shadow.maxresolution 4096
r.shadow.maxresolution 1024
r.Streaming.Poolsize 1000
r.Streaming.Poolsize 4000
r.Streaming.PoolSize 8000
  1. Click the refresh button on the top of the window.

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