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Setup
Andris Borbás edited this page Jul 20, 2022
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If you installed it from the marketplace, start at step 6.
Prerequisites: Setup your environment so that you can build a C++ UE4 project
- Create a new C++ project
- Create a folder named
Pluginsin the root of your new project (see below) - Clone the repo into the plugins folder, so that you get
Plugins/QuickCommands
Your project folder should look like this:
ProjectName
\.vs
\Binaries
\Config
\Content
\Intermediate
\Source
\Plugins
\QuickCommands
\ProjectName.sln
\ProjectName.uproject
- Open the .uproject and it should prompt you to rebuild the plugin
- Hopefully the build succeeds!
- (Optional since 5.0.2) Configure the location of the file you want to use in editor preferences.
- (Optional since 5.0.2) Create the file at the location you specified with the name you specified. Here is an example file content:
HighResShot 1
HighResShot 4
stat FPS
stat Unit
stat UnitGraph
stat Raw
stat Engine
stat Game
stat Memory
EnableAllScreenMessages
DisableAllScreenMessages
p.NetShowCorrections 1
p.NetShowCorrections 0
t.maxfps 30
t.maxfps 60
t.maxfps 120
t.maxfps 300
r.shadow.maxresolution 4096
r.shadow.maxresolution 1024
r.Streaming.Poolsize 1000
r.Streaming.Poolsize 4000
r.Streaming.PoolSize 8000
- Click the refresh button on the top of the window.