Tiled levels support #34
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The Tiled plugin has a handy feature called levels, where you're able to switch layers to get different layers of collision. Unfortunately by default this feature does not exist in this plugin, as the entire collision mesh immediately gets rendered.
This is why I've modified the code to support multiple levels. It will now generate a new mesh for every level.
There's also an extra functionality added for a modification of Tiled which would allow people to enable and disable layers based on certain conditions. It should however be fully compatible with the current official build of Tiled.