Allows NCreatureVisuals to be used without a script hooking into CreateCustomVisuals if possible.#58
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SyraLessThanThree wants to merge 19 commits intoAlchyr:masterfrom
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* Add FmodAudio utility for custom mod audio Wraps the FmodServer GDExtension singleton to give mods clean access to FMOD without dealing with untyped Call() chains. Features: - Play existing game events and custom audio files (wav/ogg/mp3) through FMOD - Streaming playback for long tracks (music/ambience) - Sound replacement registry with Harmony-backed NAudioManager intercept - Sound pools with weighted random selection and no-repeat logic - Per-sound cooldowns to prevent rapid-fire stacking - FMOD snapshot control for global mixer effects - Bus volume/mute/pause control - Global parameter get/set (numeric and label-based) - Custom FMOD Studio bank loading - DSP buffer tuning and performance monitoring Tested against FMOD 2.03.x runtime (STS2 build). * Add FmodAudio documentation * Add sts2-fmod-tools reference to bank setup docs
- Size from game window with capped width; sync CurrentScreen and ContentScaleFactor - Remove Window oversampling override (inherit engine default) - Scale min size with content scale; Ctrl+wheel applies to log chrome as well
fix: log window sizing for ultrawide/HiDPI and unified font zoom
Since this attribute is only ever intended to be applied to a SpireField, I will probably be changing this to just be a class extending SpireField.
Add implicit operator for StaticHoverTip to TooltipSource
…th and VisualsPath as a backup
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This specific pull request will probably be superseded by the added |
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