Skip to content

Conversation

@bkhiemm
Copy link

@bkhiemm bkhiemm commented Jan 3, 2026

No description provided.

@gemini-code-assist
Copy link
Contributor

Summary of Changes

Hello @bkhiemm, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces a new standalone HTML file that serves as a basic interactive web game. The game, themed around 'Jujutsu Kaisen', allows users to engage in a simple boss battle by selecting different attack moves, which then dynamically updates the boss's health and provides real-time feedback on the game's state.

Highlights

  • New File Creation: A new HTML file named JJk.html has been added to the repository.
  • Jujutsu Kaisen Game: The newly added JJk.html file implements a simple, interactive web-based game inspired by 'Jujutsu Kaisen', featuring a boss battle.
  • Game Mechanics: The game includes basic mechanics such as a boss HP bar, two distinct attack moves ('Black Flash' with a hit chance and 'Divergent Fist' with guaranteed hit), and dynamic updates to the game status and messages.
Using Gemini Code Assist

The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.

Invoking Gemini

You can request assistance from Gemini at any point by creating a comment using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands on the current page.

Feature Command Description
Code Review /gemini review Performs a code review for the current pull request in its current state.
Pull Request Summary /gemini summary Provides a summary of the current pull request in its current state.
Comment @gemini-code-assist Responds in comments when explicitly tagged, both in pull request comments and review comments.
Help /gemini help Displays a list of available commands.

Customization

To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.

Limitations & Feedback

Gemini Code Assist may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments. If you're interested in giving your feedback about your experience with Gemini Code Assist for Github and other Google products, sign up here.

You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.

Footnotes

  1. Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution.

Copy link
Contributor

@gemini-code-assist gemini-code-assist bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code Review

This pull request introduces a new HTML file for a simple browser-based game. The code is a good starting point, but I've identified a few key areas for improvement in the JavaScript logic. My review focuses on fixing a critical bug where the game doesn't end correctly, improving the user experience by adjusting how messages are displayed, and enhancing code maintainability by suggesting the removal of hardcoded 'magic numbers'. These changes will make the game more robust and easier to build upon.


document.getElementById('hp-fill').style.width = bossHP + "%";
document.getElementById('message').innerText = msg;
if(bossHP <= 0) document.querySelector('#game-box').innerHTML += "<h3>VICTORY!</h3>";
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

high

There are two issues with the game's end state:

  1. The attack buttons are not disabled after the boss is defeated. This allows the player to keep clicking them, which repeatedly appends "VICTORY!" messages.
  2. Using innerHTML += ... is inefficient for appending elements and can have unintended side effects. It's better practice to create and append a new element using document.createElement() and appendChild().

This suggestion fixes both issues.

            if(bossHP <= 0) {
                const victoryEl = document.createElement('h3');
                victoryEl.textContent = "VICTORY!";
                document.querySelector('#game-box').appendChild(victoryEl);
                document.querySelectorAll('button').forEach(b => b.disabled = true);
            }

Comment on lines +27 to +41
let bossHP = 100;
function attack(move) {
let damage = 0;
let msg = "";
if(move === 'Black Flash') {
if(Math.random() > 0.3) {
damage = 35;
msg = "KHOẢNH KHẮC CỦA TIA CHỚP ĐEN! Bạn gây " + damage + " sát thương!";
} else {
msg = "Hắc thiểm thất bại! Bạn bị phản đòn!";
}
} else {
damage = 15;
msg = "Bạn dùng Kính Đấm trúng đích! Gây " + damage + " sát thương.";
}
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

medium

The script uses several "magic numbers" and strings (e.g., 100, 'Black Flash', 0.3, 35, 15). Hardcoding these values makes the code harder to read, maintain, and balance. Consider defining them as constants at the top of the script with descriptive names. This will make your game logic much clearer and easier to tweak in the future.

For example:

const BOSS_MAX_HP = 100;
const BLACK_FLASH_HIT_CHANCE = 0.7; // (1 - 0.3)
const BLACK_FLASH_DAMAGE = 35;
// etc.

Comment on lines +44 to +47
if(bossHP <= 0) {
bossHP = 0;
msg = "CHÚC MỪNG! Bạn đã thanh tẩy Nguyền hồn!";
}
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

medium

The victory message ("CHÚC MỪNG! ...") overwrites the message from the final, winning attack. This means the player doesn't get to see which attack finished the fight. It would provide a better user experience to append the victory message to the attack message instead of replacing it entirely.

Suggested change
if(bossHP <= 0) {
bossHP = 0;
msg = "CHÚC MỪNG! Bạn đã thanh tẩy Nguyền hồn!";
}
if(bossHP <= 0) {
bossHP = 0;
msg += " CHÚC MỪNG! Bạn đã thanh tẩy Nguyền hồn!";
}

@Acode-Foundation Acode-Foundation locked as spam and limited conversation to collaborators Jan 3, 2026
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants