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- ALT + Plus or Minus to go up or down a Z level - Shift hotkey has been added to decrease Z Level
Implements a comprehensive keyboard configuration system allowing users to customize and manage keybindings throughout the application. This new system includes a dedicated configuration UI accessible through Tools -> Keyboard Configuration. Core Features: - Configurable bindings for camera and Z-level controls - Multiple predefined keyboard layouts (WASD, ESDF, Arrow keys) - Import/Export functionality for sharing keybinding configurations - Real-time conflict detection and validation - Search functionality to easily find specific bindings - Category-based organization of keybindings Technical Implementation: - New KeyBinding system with modifier key support - Action-based input handling system - JSON-based configuration persistence - Migration system for future config updates - Extensible architecture for adding new bindable actions UI Components: - KeyboardConfig window for managing all bindings - KeyBindingDialog for capturing new key combinations - SearchBox for filtering available bindings - Profile selector for quick layout switching Modified Components: - Camera.cs: Removed hardcoded keys, now using action system - Config.cs: Added KeyBindings support - MainMenu.xaml: Added Keyboard Configuration option - ConfigManager: Added keybinding save/load functionality New Files: - Entity/KeyBinding.cs - Config/KeyBindingConfig.cs - Input/InputManager.cs - Input/KeyRecorder.cs - Model/UserAction.cs - Model/ActionRegistry.cs - Config/ConfigMigration.cs - View/KeyboardConfig.xaml/cs - View/KeyBindingDialog.xaml/cs Testing: - Verified key recording functionality - Tested conflict detection - Validated import/export features - Confirmed proper persistence of settings - Checked migration system functionality Note: This change removes hardcoded key bindings from the Camera class and introduces a more flexible, maintainable approach to input handling throughout the application.
Implements a comprehensive keyboard configuration system allowing users to customize and manage keybindings throughout the application. This new system includes a dedicated configuration UI accessible through Tools -> Keyboard Configuration. Core Features: - Configurable bindings for camera and Z-level controls - Multiple predefined keyboard layouts (WASD, ESDF, Arrow keys) - Import/Export functionality for sharing keybinding configurations - Real-time conflict detection and validation - Search functionality to easily find specific bindings - Category-based organization of keybindings Technical Implementation: - New KeyBinding system with modifier key support - Action-based input handling system - JSON-based configuration persistence - Migration system for future config updates - Extensible architecture for adding new bindable actions UI Components: - KeyboardConfig window for managing all bindings - KeyBindingDialog for capturing new key combinations - SearchBox for filtering available bindings - Profile selector for quick layout switching Modified Components: - Camera.cs: Removed hardcoded keys, now using action system - Config.cs: Added KeyBindings support - MainMenu.xaml: Added Keyboard Configuration option - ConfigManager: Added keybinding save/load functionality New Files: - Entity/KeyBinding.cs - Config/KeyBindingConfig.cs - Input/InputManager.cs - Input/KeyRecorder.cs - Model/UserAction.cs - Model/ActionRegistry.cs - Config/ConfigMigration.cs - View/KeyboardConfig.xaml/cs - View/KeyBindingDialog.xaml/cs Testing: - Verified key recording functionality - Tested conflict detection - Validated import/export features - Confirmed proper persistence of settings - Checked migration system functionality Note: This change removes hardcoded key bindings from the Camera class and introduces a more flexible, maintainable approach to input handling throughout the application.
…eature/keyboard-mapping # Conflicts: # ACViewer/Config/ConfigManager.cs # ACViewer/Config/KeyBindingConfig.cs # ACViewer/Input/KeyRecorder.cs # ACViewer/View/KeyboardConfig.xaml.cs
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