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funrun-ai.sh
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515 lines (469 loc) · 12.7 KB
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#!/system/bin/sh
# Variables
DEVICEWIDTH=1920
SCREENSHOTLOCATION="/storage/emulated/0/scripts/afk-arena/screen.dump"
STATE="unknown"
RGB=000000
# Arrays
ARRAYRGB=()
ARRAYRGB2=()
# Counts
SCREENCOUNT=0
RGBCOUNT=0
INGAMECOUNT=0
# Parameters
PARAMX=1
PARAMY=2
# Coordinates
PIXELX=0
PIXELY=0
# Return values
OUTPUT=1
# Default wait time for actions
function wait() {
sleep 0.3
}
# Resets variables
function resetVariables() {
RGBCOUNT=0
PARAMX=1
PARAMY=2
OUTPUT=1
}
# Takes a screenshot and saves it
function takeScreenshot() {
screencap $SCREENSHOTLOCATION
SCREENCOUNT=$((SCREENCOUNT + 1))
echo "Screenshot #$SCREENCOUNT taken!"
}
# Switches between last app
function switchApp() {
input keyevent KEYCODE_APP_SWITCH
input keyevent KEYCODE_APP_SWITCH
echo "Switched apps"
}
# Gets pixel color
function readRGB() {
ARRAYRGB=()
ARGS=("$@")
#echo "ARGS: ${ARGS[*]}"
while [ $RGBCOUNT -lt $1 ]; do
#echo "The counter is $RGBCOUNT"
PIXELX=${ARGS[$PARAMX]}
PIXELY=${ARGS[$PARAMY]}
#echo "X: $PIXELX"
#echo "Y: $PIXELY"
# RGB
let offset=$DEVICEWIDTH*$PIXELY+$PIXELX+3
#echo $offset
RGB=$(dd if=$SCREENSHOTLOCATION bs=4 skip="$offset" count=1 2>/dev/null | hd)
RGB=${RGB:9:9}
RGB="${RGB// /}"
#echo "RGB $RGBCOUNT: '$RGB'"
# Add RGB to array
ARRAYRGB[$RGBCOUNT]=$RGB
# Increment variables
let RGBCOUNT=RGBCOUNT+1
let PARAMX=PARAMX+2
let PARAMY=PARAMY+2
#echo "RGBCOUNT: $RGBCOUNT"
#echo "PARAMX: $PARAMX"
#echo "PARAMY: $PARAMY"
done
echo "ARRAYRGB: ${ARRAYRGB[*]}"
resetVariables
}
# Gets pixel color for AI
function readRGB2() {
PARAMX=2
PARAMY=3
ARGS=("$@")
#echo "ARGS: ${ARGS[*]}"
if [ "$2" = 2 ]; then
let RGBCOUNT=RGBCOUNT-5
fi
while [ $RGBCOUNT -lt $1 ]; do
#echo "The counter is $RGBCOUNT"
PIXELX=${ARGS[$PARAMX]}
PIXELY=${ARGS[$PARAMY]}
#echo "X: $PIXELX"
#echo "Y: $PIXELY"
# RGB
let offset=$DEVICEWIDTH*$PIXELY+$PIXELX+3
#echo $offset
RGB=$(dd if='/sdcard/Script-Images/screen.dump' bs=4 skip="$offset" count=1 2>/dev/null | hd)
RGB=${RGB:9:9}
RGB="${RGB// /}"
if [ "$2" = 2 ]; then
let RGBCOUNT=RGBCOUNT+5
fi
# Add RGB to array
ARRAYRGB2[$RGBCOUNT]=$RGB
if [ "$2" = 2 ]; then
let RGBCOUNT=RGBCOUNT-5
fi
# Increment variables
let RGBCOUNT=RGBCOUNT+1
let PARAMX=PARAMX+2
let PARAMY=PARAMY+2
#echo "RGBCOUNT: $RGBCOUNT"
#echo "PARAMX: $PARAMX"
#echo "PARAMY: $PARAMY"
done
echo "ARRAYRGB2: ${ARRAYRGB2[*]}"
# Reset variables
PARAMX=2
PARAMY=3
if [ "$2" = "2" ]; then
RGBCOUNT=0
PARAMX=1
PARAMY=2
fi
}
# Checks where the player is in the game
function checkRGBstate() {
# Lobby
if [ "${#ARRAYRGB[@]}" = "3" ]; then
if [ "${ARRAYRGB[0]}" = "fff9ef" ] && [ "${ARRAYRGB[1]}" = "fff9ef" ] && [ "${ARRAYRGB[2]}" = "c45129" ]; then
STATE="lobby"
else
STATE="unknown"
OUTPUT=0
fi
# loading, logo
elif [ "${#ARRAYRGB[@]}" = "2" ]; then
if [ "${ARRAYRGB[0]}" = "19ef27" ] && [ "${ARRAYRGB[1]}" = "f3d19e" ]; then
STATE="loading"
elif [ "${ARRAYRGB[0]}" = "dedbde" ] && [ "${ARRAYRGB[1]}" = "f79218" ]; then
STATE="logo"
else
STATE="unknown"
OUTPUT=0
fi
else
echo "Error: ARRAYRGB length is invalid."
ARRAYRGB=()
STATE="unknown"
fi
echo "Updated STATE to '$STATE'"
}
# Checks where in the lobby the player is
function checkRGBlobby() {
if [ "${ARRAYRGB[0]}" = "442211" ]; then
STATE="lobby:leaderboard"
elif [ "${ARRAYRGB[1]}" = "442211" ]; then
STATE="lobby:clan"
elif [ "${ARRAYRGB[2]}" = "442211" ]; then
STATE="lobby:home"
elif [ "${ARRAYRGB[3]}" = "442211" ]; then
STATE="lobby:shop"
elif [ "${ARRAYRGB[4]}" = "442211" ]; then
STATE="lobby:vault"
else
STATE="unknown"
fi
echo "Updated STATE to '$STATE'"
}
# Checks where ingame the player is
function checkRGBingame() {
# podium
if [ "${#ARRAYRGB[@]}" = "3" ]; then
if [ "${ARRAYRGB[0]}" = "fffeff" ] && [ "${ARRAYRGB[1]}" = "fffdff" ] && [ "${ARRAYRGB[2]}" = "fff9ff" ]; then
STATE="ingame:podium"
elif [ "$STATE" = "ingame:podium" ]; then
STATE="ingame:end"
else
STATE="unknown"
OUTPUT=0
fi
# SFP, voting, countdown, start, running, finish
elif [ "${#ARRAYRGB[@]}" = "2" ]; then
if [ "${ARRAYRGB[0]}" = "93d6ff" ] && [ "${ARRAYRGB[1]}" = "2b9438" ]; then
STATE="ingame:sfp"
elif [ "${ARRAYRGB[0]}" = "c45129" ] && [ "${ARRAYRGB[1]}" = "c45129" ]; then
STATE="ingame:voting"
elif [ "${ARRAYRGB[0]}" = "ffffff" ] && [ "${ARRAYRGB[1]}" = "ffffff" ]; then
STATE="ingame:start"
elif [ "${ARRAYRGB[0]}" = "ffffff" ] && [ "${ARRAYRGB[1]}" = "e7d1c7" ]; then
STATE="ingame:countdown"
elif [ "${ARRAYRGB[0]}" = "e7d1c7" ] && [ "${ARRAYRGB[1]}" = "e7d1c7" ]; then
STATE="ingame:running"
OUTPUT=1
elif [ "$STATE" = "ingame:running" ] && [ "${ARRAYRGB[0]}" != "e7d1c7" ] && [ "${ARRAYRGB[1]}" != "e7d1c7" ]; then
STATE="ingame:finish"
else
STATE="unknown"
OUTPUT=0
fi
else
echo "Error: ARRAYRGB length is invalid."
STATE="unknown"
fi
echo "Updated STATE to '$STATE'"
}
# Ingame: Jump
function actionUp() {
input tap 1760 950
echo "Action: Up"
}
# Ingame: Dodge
function actionDown() {
input tap 1500 950
echo "Action: Down"
}
# Ingame: Powerup
function actionPowerup() {
input tap 130 950
echo "Action: Powerup"
}
# Lobby: Play button
function actionPlay() {
input tap 1550 706
echo "Action: Play"
}
# Lobby: Play Menu
function actionPlayMenu() {
input tap 1470 780
echo "Action: PlayMenu"
}
# Lobby: Play Menu: Custom game
function actionPlayMenuCustom() {
input tap 1315 682
echo "Action: PlayMenuCustom"
}
# Lobby: Play Menu: Back Arrow
function actionPlayMenuArrow() {
input tap 1177 682
echo "Action: PlayMenuArrow"
}
# Creates a custom game on a random map
function createCustomGame() {
if [ "$STATE" = "lobby:home" ]; then
wait
actionPlayMenu
wait
actionPlayMenuCustom
wait
actionPlayMenuArrow
wait
actionPlay
STATE="unknown"
loopIngame
else
echo "Cant create Custom game, User isnt in lobby:home!"
fi
}
# Launch the AI
function startAi() {
echo "-- -- -- Launching AI -- -- --"
until [ "$STATE" = "ingame:podium" ]; do
resetVariables
takeScreenshot
tryIngameRunning
if [ "$OUTPUT" = 1 ]; then
aiTryObstacles
elif [ "$OUTPUT" = 0 ]; then
resetVariables
tryIngamePodium
if [ "$OUTPUT" = 0 ]; then
let INGAMECOUNT=INGAMECOUNT+1
if [ "$INGAMECOUNT" = 30 ]; then
# Exit function
return 1
fi
fi
fi
done
}
function aiTryObstacles() {
echo "Searching for obstacles..."
readRGB2 5 1 900 550 900 600 900 650 900 750 900 900
sleep 0.5
takeScreenshot
readRGB2 5 2 900 550 900 600 900 650 900 750 900 900
aiCheckPlayerStopped
}
function aiCheckPlayerStopped() {
if [ "${ARRAYRGB2[0]}" = "${ARRAYRGB2[5]}" ] && [ "${ARRAYRGB2[1]}" = "${ARRAYRGB2[6]}" ] && [ "${ARRAYRGB2[4]}" = "${ARRAYRGB2[9]}" ]; then
echo fodasse!
actionUp
actionUp
actionUp
elif [ "${ARRAYRGB2[1]}" = "${ARRAYRGB2[6]}" ] && [ "${ARRAYRGB2[2]}" = "${ARRAYRGB2[7]}" ]; then
actionDown
elif [ "${ARRAYRGB2[2]}" = "${ARRAYRGB2[7]}" ]; then
actionUp
elif [ "${ARRAYRGB2[3]}" = "${ARRAYRGB2[8]}" ]; then
actionUp
fi
}
# Tries to find the logo
function tryLogo() {
echo "Searching for logo"
readRGB 2 700 435 860 440
checkRGBstate
}
# Tries to find the loading screen
function tryLoading() {
echo "Searching for loading"
readRGB 2 540 1025 500 1025
checkRGBstate
}
# Tries to find the lobby
function tryLobby() {
echo "Searching for lobby"
readRGB 3 54 511 50 695 180 985
checkRGBstate
}
# Until loop to set the STATE
function loopState() {
until [ "$STATE" = "null" ]; do
echo "STATE: $STATE"
case "$STATE" in
unknown)
takeScreenshot
tryLogo
if [ "$OUTPUT" = "0" ]; then
resetVariables
tryLoading
if [ "$OUTPUT" = "0" ]; then
resetVariables
tryLobby
if [ "$OUTPUT" = "0" ]; then
resetVariables
echo "I have no fucking clue where you are"
fi
fi
fi
;;
logo)
takeScreenshot
tryLogo
;;
loading)
takeScreenshot
tryLoading
;;
lobby*)
takeScreenshot
readRGB 5 640 1050 835 1050 1045 1050 1245 1050 1450 1050
checkRGBlobby
createCustomGame
;;
*)
echo "Rip on the STATE switch case"
;;
esac
done
}
# Tries to find ingame: searching for players
function tryIngameSFP() {
echo "Searching for ingame:sfp"
readRGB 2 930 200 970 895
checkRGBingame
}
# Tries to find ingame: voting
function tryIngameVoting() {
echo "Searching for ingame:voting"
readRGB 2 1600 800 1700 800
checkRGBingame
}
# Tries to find ingame: countdown
function tryIngameCountdown() {
echo "Searching for ingame:countdown"
readRGB 2 992 372 1505 970
checkRGBingame
}
# Tries to find ingame: go!
function tryIngameStart() {
echo "Searching for ingame:start"
readRGB 2 1114 338 810 378
checkRGBingame
}
# Tries to find ingame: running
function tryIngameRunning() {
echo "Searching for ingame:running"
readRGB 2 1505 970 1770 970
checkRGBingame
}
# Tries to find ingame: podium
function tryIngamePodium() {
echo "Searching for ingame:podium"
readRGB 3 580 720 280 720 845 720
checkRGBingame
}
# Until loop to set the STATE while ingame
function loopIngame() {
until [ "$STATE" = "lobby" ]; do
echo "STATE: $STATE"
case "$STATE" in
unknown)
echo "Searching for ingame:sfp"
takeScreenshot
tryIngameSFP
if [ "$OUTPUT" = "0" ]; then
resetVariables
tryIngameVoting
if [ "$OUTPUT" = "0" ]; then
resetVariables
tryIngameCountdown
if [ "$OUTPUT" = "0" ]; then
resetVariables
tryIngameStart
if [ "$OUTPUT" = "0" ]; then
resetVariables
echo "I have no fucking clue where you are"
let INGAMECOUNT=INGAMECOUNT+1
if [ "$INGAMECOUNT" = 30 ]; then
INGAMECOUNT=0
echo "-- -- -- Bringing you back to lobby -- -- --"
break
fi
fi
fi
fi
fi
;;
"ingame:sfp")
takeScreenshot
tryIngameSFP
;;
"ingame:voting")
takeScreenshot
tryIngameVoting
;;
"ingame:countdown")
takeScreenshot
tryIngameCountdown
;;
"ingame:start")
startAi
if [ "$INGAMECOUNT" = 30 ]; then
echo "-- -- -- Bringing you back to lobby -- -- --"
break
fi
;;
"ingame:podium")
takeScreenshot
tryIngamePodium
;;
"ingame:end")
STATE="unknown"
INGAMECOUNT=0
break
;;
*)
echo "Rip on the loopIngame switch case"
;;
esac
done
}
# Execute code after loading functions
am force-stop com.dirtybit.fra
#input keyevent 3
#input tap 940 775
monkey -p com.dirtybit.fra -c android.intent.category.LAUNCHER 1
loopState
echo "Script end"
exit
#switch