@@ -195,7 +195,7 @@ package Entity
195195 function setTarget( vec3 tpos, real speed )
196196 var t = pos.distanceTo2d(tpos) / speed
197197 let tangle = pos.angleTo2d(tpos)
198- let e = getTerrainZ (tpos.x,tpos.y)
198+ let e = getTerrainZ2 (tpos.x,tpos.y)
199199
200200 if t < 1.
201201 t = 1./speed
@@ -237,7 +237,7 @@ package Entity
237237 override function setPos(vec3 tpos)
238238 pos = tpos
239239 actor.setPos(tpos.x,tpos.y)
240- actor.setFlyHeight(tpos.z - getTerrainZ (tpos.x, tpos.y), 0)
240+ actor.setFlyHeight(tpos.z - getTerrainZ2 (tpos.x, tpos.y), 0)
241241
242242 function setXY(vec3 tpos)
243243 pos = tpos
@@ -462,16 +462,16 @@ public function getTerrainZ(vec2 v) returns real
462462 return GetLocationZ( tempLoc )
463463
464464public function vec2.withTerrainZ() returns vec3
465- return vec3(this.x, this.y, getTerrainZ (this.x, this.y))
465+ return vec3(this.x, this.y, getTerrainZ2 (this.x, this.y))
466466
467467public function vec2.withTerrainZ(real zoffset) returns vec3
468- return vec3(this.x, this.y, getTerrainZ (this.x, this.y) + zoffset)
468+ return vec3(this.x, this.y, getTerrainZ2 (this.x, this.y) + zoffset)
469469
470470public function vec3.withTerrainZ() returns vec3
471- return vec3(this.x, this.y, getTerrainZ (this.x, this.y))
471+ return vec3(this.x, this.y, getTerrainZ2 (this.x, this.y))
472472
473473public function vec3.withTerrainZ(real zoffset) returns vec3
474- return vec3(this.x, this.y, getTerrainZ (this.x, this.y) + zoffset)
474+ return vec3(this.x, this.y, getTerrainZ2 (this.x, this.y) + zoffset)
475475
476476public function isTerrainDeepWater(real x, real y) returns boolean
477477 return not IsTerrainPathable(x, y, PATHING_TYPE_FLOATABILITY) and IsTerrainPathable(x, y, PATHING_TYPE_WALKABILITY)
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