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chip8.cpp
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399 lines (341 loc) · 9.6 KB
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#include "chip8.h"
#include <cstring>
#include <cstdlib>
#include <cstdint>
#include <ctime>
#include <cstdio>
Chip8::Chip8()
{
}
Chip8::~Chip8()
{
}
void Chip8::initialize()
{
srand(time(NULL));
pc = 0x200;
opcode = 0;
I = 0;
sp = 0;
memset(gfx, 0, sizeof(gfx));
memset(stack, 0, sizeof(stack));
memset(V, 0, sizeof(V));
memset(memory, 0, sizeof(memory));
memset(key, 0, sizeof(key));
for (int i = 0; i < 80; ++i)
memory[i] = chip8_fontset[i];
delay_timer = 0;
sound_timer = 0;
drawFlag = false;
soundFlag = false;
}
// Bug fix: 파라미터 memory 제거 (멤버 this->memory를 가리던 shadowing 버그)
// Bug fix: ftell 리턴값을 long으로 받아 음수(-1) 에러 감지 가능하게 수정
bool Chip8::loadGame(const char* path)
{
FILE* game = fopen(path, "rb");
if (game == nullptr)
{
printf("Cannot open the file: %s\n", path);
return false;
}
fseek(game, 0, SEEK_END);
long gameSize = ftell(game);
fseek(game, 0, SEEK_SET);
if (gameSize < 0 || gameSize > (4096 - 0x200))
{
printf("The game size is invalid\n");
fclose(game);
return false;
}
size_t result = fread(memory + 0x200, 1, (size_t)gameSize, game);
if (result != (size_t)gameSize)
{
printf("ERROR while reading the file\n");
fclose(game);
return false;
}
fclose(game);
printf("Successed reading the file\n");
return true;
}
void Chip8::emulate()
{
// Fetch opcode
opcode = memory[pc] << 8 | memory[pc + 1];
// Bug fix: 연산자 우선순위 — >> 가 & 보다 우선순위 높음
// 잘못된 예: opcode & 0x0F00 >> 8 → opcode & (0x0F00 >> 8) = opcode & 0x0F
// 올바른 예: (opcode & 0x0F00) >> 8
// 반복 사용을 줄이기 위해 미리 추출
uint8_t X = (opcode & 0x0F00) >> 8;
uint8_t Y = (opcode & 0x00F0) >> 4;
uint8_t NN = opcode & 0x00FF;
uint16_t NNN = opcode & 0x0FFF;
switch (opcode & 0xF000)
{
case 0x0000:
// Bug fix: 0x000F → 0x00FF 로 마스킹해야 00E0 / 00EE 를 명확히 구분
switch (opcode & 0x00FF)
{
// 00E0 - Clear screen
case 0x00E0:
memset(gfx, 0, sizeof(gfx));
drawFlag = true;
pc += 2;
break;
// 00EE - Return from subroutine
// Bug fix: 2NNN 에서 pc+2 를 저장하도록 수정했으므로 여기서는 그냥 pop
case 0x00EE:
pc = stack[--sp];
break;
default:
printf("Unknown opcode: 0x%04X\n", opcode);
break;
}
break;
// 1NNN - Jump to NNN
case 0x1000:
pc = NNN;
break;
// 2NNN - Call subroutine at NNN
// Bug fix: sizeof(stack) = 32 (bytes) 이므로 스택 개수 비교는 16 으로
// Bug fix: 복귀 주소로 pc 가 아닌 pc+2 를 저장 (pc 저장 시 00EE 가 call 명령으로 돌아가 무한루프)
case 0x2000:
if (sp < 16)
stack[sp++] = pc + 2;
else
printf("Stack overflow\n");
pc = NNN;
break;
// 3XNN - Skip next if VX == NN
case 0x3000:
pc += (V[X] == NN) ? 4 : 2;
break;
// 4XNN - Skip next if VX != NN
case 0x4000:
pc += (V[X] != NN) ? 4 : 2;
break;
// 5XY0 - Skip next if VX == VY
case 0x5000:
pc += (V[X] == V[Y]) ? 4 : 2;
break;
// 6XNN - VX = NN
case 0x6000:
V[X] = NN;
pc += 2;
break;
// 7XNN - VX += NN (carry flag 없음)
// Bug fix: pc += 2 누락
case 0x7000:
V[X] += NN;
pc += 2;
break;
// 8XYN - Arithmetic / Logic
case 0x8000:
switch (opcode & 0x000F)
{
// 8XY0 - VX = VY
case 0x0000:
V[X] = V[Y];
pc += 2;
break;
// 8XY1 - VX |= VY
case 0x0001:
V[X] |= V[Y];
pc += 2;
break;
// 8XY2 - VX &= VY
case 0x0002:
V[X] &= V[Y];
pc += 2;
break;
// 8XY3 - VX ^= VY
case 0x0003:
V[X] ^= V[Y];
pc += 2;
break;
// 8XY4 - VX += VY, VF = carry
case 0x0004:
V[0xF] = (V[X] > 0xFF - V[Y]) ? 1 : 0;
V[X] += V[Y];
pc += 2;
break;
// 8XY5 - VX -= VY, VF = 1 if no borrow (VX >= VY)
case 0x0005:
V[0xF] = (V[X] >= V[Y]) ? 1 : 0;
V[X] -= V[Y];
pc += 2;
break;
// 8XY6 - VX >>= 1, VF = LSB before shift
case 0x0006:
V[0xF] = V[X] & 0x1;
V[X] >>= 1;
pc += 2;
break;
// 8XY7 - VX = VY - VX, VF = 1 if no borrow (VY >= VX)
case 0x0007:
V[0xF] = (V[Y] >= V[X]) ? 1 : 0;
V[X] = V[Y] - V[X];
pc += 2;
break;
// 8XYE - VX <<= 1, VF = MSB before shift
// Bug fix: V[0x0F00 >> 8] = V[15] = VF 를 시프트하던 버그 → V[X] 로 수정
case 0x000E:
V[0xF] = (V[X] & 0x80) >> 7;
V[X] <<= 1;
pc += 2;
break;
default:
printf("Unknown opcode: 0x%04X\n", opcode);
break;
}
break; // Bug fix: break 누락 → 0x9000 으로 fallthrough 하던 버그
// 9XY0 - Skip next if VX != VY
case 0x9000:
pc += (V[X] != V[Y]) ? 4 : 2;
break;
// ANNN - I = NNN
case 0xA000:
I = NNN;
pc += 2;
break;
// BNNN - Jump to V0 + NNN (subroutine call 이 아닌 단순 jump)
// Bug fix: stack push 제거 (BNNN 은 call 이 아님)
// Bug fix: V[0] + opcode & 0x0FFF → (V[0] + opcode) & 0x0FFF 가 되던 우선순위 버그
case 0xB000:
pc = V[0] + NNN;
break;
// CXNN - VX = random(0~255) & NN
case 0xC000:
V[X] = (rand() % 256) & NN;
pc += 2;
break;
// DXYN - Draw sprite at (VX, VY), height N rows, XOR onto gfx
case 0xD000:
{
uint8_t x = V[X];
uint8_t y = V[Y];
uint8_t height = opcode & 0x000F;
V[0xF] = 0;
for (int yline = 0; yline < height; yline++)
{
uint8_t row = memory[I + yline];
for (int xline = 0; xline < 8; xline++)
{
if ((row & (0x80 >> xline)) != 0)
{
// 화면 경계 wrapping
int idx = ((x + xline) % 64) + ((y + yline) % 32) * 64;
if (gfx[idx] == 1)
V[0xF] = 1; // collision
gfx[idx] ^= 1;
}
}
}
drawFlag = true;
pc += 2;
}
break;
// EXNN - Key operations
case 0xE000:
switch (opcode & 0x00FF)
{
// EX9E - Skip next if key[VX] is pressed
case 0x009E:
pc += key[V[X]] ? 4 : 2;
break;
// EXA1 - Skip next if key[VX] is NOT pressed
case 0x00A1:
pc += !key[V[X]] ? 4 : 2;
break;
default:
printf("Unknown opcode: 0x%04X\n", opcode);
break;
}
break;
case 0xF000:
switch (opcode & 0x00FF)
{
// FX07 - VX = delay_timer
case 0x0007:
V[X] = delay_timer;
pc += 2;
break;
// FX0A - Wait for key press (blocking), store key index in VX
case 0x000A:
{
bool pressed = false;
for (int i = 0; i < 16; i++)
{
if (key[i])
{
V[X] = i;
pressed = true;
break;
}
}
// 키가 눌리지 않으면 pc를 증가시키지 않고 다음 사이클에서 재시도
if (!pressed)
return;
pc += 2;
}
break;
// FX15 - delay_timer = VX
case 0x0015:
delay_timer = V[X];
pc += 2;
break;
// FX18 - sound_timer = VX
// Bug fix: break 누락으로 FX1E 로 fallthrough 하던 버그
case 0x0018:
sound_timer = V[X];
pc += 2;
break;
// FX1E - I += VX
case 0x001E:
I += V[X];
pc += 2;
break;
// FX29 - I = sprite address for digit VX (fontset, 각 글자 5바이트)
case 0x0029:
I = V[X] * 5;
pc += 2;
break;
// FX33 - BCD of VX → memory[I], memory[I+1], memory[I+2]
case 0x0033:
memory[I] = V[X] / 100;
memory[I + 1] = (V[X] / 10) % 10;
memory[I + 2] = V[X] % 10;
pc += 2;
break;
// FX55 - Store V0..VX into memory starting at I
case 0x0055:
for (int i = 0; i <= X; i++)
memory[I + i] = V[i];
pc += 2;
break;
// FX65 - Load V0..VX from memory starting at I
case 0x0065:
for (int i = 0; i <= X; i++)
V[i] = memory[I + i];
pc += 2;
break;
default:
printf("Unknown opcode: 0x%04X\n", opcode);
break;
}
break;
default:
printf("Unknown opcode: 0x%04X\n", opcode);
break;
}
}
// 메인 루프에서 60Hz 로 한 번씩 호출
void Chip8::tickTimers()
{
if (delay_timer > 0)
--delay_timer;
soundFlag = (sound_timer > 0);
if (sound_timer > 0)
--sound_timer;
}