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Description
Description
Image A

(Zoom on the grass which is further away, close to where the two biomes meet)
Image B1 - Antistrophic filtering set to 0.

(Look at the flowers)
Image B2 - Antistrophic filtering set to 16 (max).

Image C1 - Better Foliage + Antistrophic filtering set to 0.

(The grass effect was turned up to highlight this issue)
Image C2 Better Foliage + Antistrophic filtering set to 16 (max).

(Antistrophic filtering doesn't completely eliminate the issue)
From what i've gathered, whenever a block using the flower model (2 planes in an X formation) and one of the planes is almost perfectly aligned with the camera, the transparency of its texture turns to pure black. If it can't be fixed, it would be nice to be able to set a list of vanilla models that should not be affected by whatever is causing this issue (culling maybe?).
fml_client_latest.log, and crash reports, if any.
fml-client-latest.log
latest.log
I have submitted the required files
- I confirm that i have attached the required log files as a github attachment, and not as a pastebin/mclogs link.