Unity simulation in which we simulate a self-guided missile using computer vision with a YOLOv8 model
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Updated
Dec 5, 2025 - C#
Unity simulation in which we simulate a self-guided missile using computer vision with a YOLOv8 model
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands.
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