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Description
launch with this command:
start mu3.exe -nolog -force-d3d11-no-singlethreaded -window-mode exclusive -screen-fullscreen 1
if there is no -window-mode exclusive then game works well
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at UnityParrot.Components.JvsPatches.initialize () <IL 0x00036, 0x002d8>
at (wrapper dynamic-method) MU3.Mecha.Jvs.initialize_Patch1 (object) <IL 0x00000, 0x00048>
at MU3.Mecha.MechaManager._initialize (MU3.Mecha.MechaManager/InitParam) <IL 0x00027, 0x001b1>
at MU3.Mecha.MechaManager.initialize (MU3.Mecha.MechaManager/InitParam) <IL 0x00006, 0x0007a>
at MU3.App.ApplicationMU3.initializeAfterAMDaemonReady () <IL 0x00037, 0x001a0>
at MU3.App.ApplicationMU3.Execute_LoadGameData () <IL 0x00073, 0x002f9>
at (wrapper delegate-invoke) System.Action1<MU3.App.ApplicationMU3>.invoke_void__this___ApplicationMU3 (MU3.App.ApplicationMU3) <IL 0x00051, 0x0025b> at RD1.SSS.StateMachine2<MU3.App.ApplicationMU3, MU3.App.ApplicationMU3/EState>.updateState (single) <IL 0x0018a, 0x01060>
at MU3.Util.MonoBehaviourStateMachine`2<MU3.App.ApplicationMU3, MU3.App.ApplicationMU3/EState>.Update () <IL 0x0000b, 0x00088>
at MU3.App.ApplicationMU3.Update () <IL 0x0000b, 0x0009e>