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@@ -6,7 +6,7 @@ The result is that this project became not only a Battleship game, but also a de
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The name **UltraVersenker** is a nod to the German word Schiffeversenken (Battleship) and reflects my attempt to create an “ultimate” command‑line version of the game. With the help of my chaxel‑based CLI engine, the goal was to push a simple terminal Battleship far beyond the usual text‑only experience.
*(Here you can see a typical battle: your main ship is down, you fire at the enemy, the future is uncertain. Yet the semitransparent cloud is over the sun. Chaxel engine works, even when the world is not)*
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(*Here you can see a typical battle: your main ship is down, you fire at the enemy, the future is uncertain. Yet the semitransparent cloud is over the sun. Chaxel engine works, even when the world is not*)
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## AI usage policy:
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Because this was a learning project, all Java code was written by me without the assistance of AI/LLMs (aside from standard inline completion tools). The JavaDocs and this Markdown file were generated with the help of an LLM and then edited by me.
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