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Loader.cpp
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executable file
·83 lines (75 loc) · 2.19 KB
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/*
Made with ❤ by srinSkit.
Created on 11 April 2018.
*/
#include "Loader.h"
#include "Graphics.h"
#include <ctime>
#include <cstdio>
#include "Common.h"
#include "Model.h"
#include "Bullet.h"
#include "Bush.h"
#include "Cat.h"
Tank *mainTank = nullptr;
void load() {
srand(static_cast<unsigned int>(time(nullptr)));
loadBushModule();
loadCatMod();
loadGraphicsMod();
// Start building bullet
auto v = new Vertex[4];
v[0].set(-4, -4);
v[1].set(4, -4);
v[2].set(4, 4);
v[3].set(-4, 4);
bulletElement = new Element(4, v, GL_POLYGON);
bulletElement->setColor(255, 50, 50);
int tx = worldWidth / 2, ty = worldHeight / 2;
for (int i = 0; i < 10; ++i)
for (int j = 0; j < 10; ++j)
if (rangeRandom(0, 100) > 90)
makeBush(j * worldWidth / 10 + worldWidth / 20, i * worldHeight / 10 + worldHeight / 20);
else if (j * worldWidth / 10 + worldWidth / 20 < worldHeight * 2 / 3 &&
i * worldHeight / 10 + worldHeight / 20 < worldHeight * 2 / 3) {
tx = j * worldWidth / 10 + worldWidth / 20;
ty = i * worldHeight / 10 + worldHeight / 20;
}
// Start building tank
mainTank = new Tank(tx, ty, false, false);
// mainTank->makeImmune();
v = new Vertex[4];
v[0].set(-5, 0);
v[1].set(5, 0);
v[2].set(5, 70);
v[3].set(-5, 70);
auto element = new Element(4, v, GL_POLYGON);
element->setColor(200, 200, 200);
element->layer = 1;
mainTank->addBarrelElement(element);
v = new Vertex[4];
v[0].set(-20, -20);
v[1].set(20, -20);
v[2].set(20, 20);
v[3].set(-20, 20);
element = new Element(4, v, GL_POLYGON);
element->setColor(200, 50, 0);
element->layer = 1;
mainTank->addBarrelElement(element);
v = new Vertex[4];
v[0].set(-30, -40);
v[1].set(30, -40);
v[2].set(30, 40);
v[3].set(-30, 40);
element = new Element(4, v, GL_POLYGON);
element->setColor(50, 50, 250);
mainTank->addBodyElement(element);
cat->enableAutoMove();
}
void unload() {
unloadGraphicsMod();
unloadBushModule();
unloadCatMod();
Element::destroyAll();
Model::destroyAll();
}