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script.js
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380 lines (314 loc) · 12.5 KB
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/* =========================================
CONFIGURATION & GLOBALS
========================================= */
const colors = { bg: '#22223B', main: '#B58AFF', flash: '#8AFF5B', text: '#EADEDA', shadow: '#410554' };
const config = {
count: 140,
mouseThreshold: 220,
drag: 0.95,
baseSpeed: 0.5
};
const canvas = document.getElementById('interactive-bg');
const ctx = canvas.getContext('2d');
const muteBtn = document.getElementById('mute-btn');
const volSlider = document.getElementById('volume-slider');
const captureBtn = document.getElementById('capture-btn');
const audioEl = document.getElementById('audio-player');
// Détection si on est sur une page avec audio
const hasAudioControls = !!(audioEl && muteBtn && volSlider && captureBtn);
let width, height, particles = [], mouse = { x: -1000, y: -1000 }, isMouseDown = false;
let audioContext, analyser, source, gainNode, dataArray;
let audioIntensity = 0, bassIntensity = 0, isAudioInit = false;
let lastVolume = 0;
let isCapturing = false;
let streamSource = null;
// Variables pour le changement de musique
let muteClickCount = 0;
let muteClickTimer = null;
let currentTrack = 0; // 0 = BackgroundBossa, 1 = LocalForecast
const tracks = ['BackgroundBossa.mp3', 'LocalForecast.mp3'];
/* =========================================
1. INITIALISATION
========================================= */
window.onload = () => {
initParticles();
animate();
// Initialisation audio seulement si les éléments existent
if (hasAudioControls) {
initAudioEngine();
// Lecture lors du premier clic
let p = audioEl.play();
if (p !== undefined) {
p.then(() => {
console.log("Audio démarré automatiquement");
}).catch(() => {
console.log("Autoplay bloqué : En attente d'interaction utilisateur...");
['click', 'mousemove', 'keydown'].forEach(evt =>
document.body.addEventListener(evt, unlockAudio, { once: true })
);
});
}
}
};
function unlockAudio() {
if (!hasAudioControls) return;
if (!audioContext) initAudioEngine();
if (audioContext && audioContext.state === 'suspended') audioContext.resume();
if (audioEl.paused && !isCapturing) {
audioEl.play().then(() => {
if(gainNode) {
gainNode.gain.value = lastVolume;
volSlider.value = lastVolume;
updateMuteIcon(lastVolume);
}
});
}
}
/* =========================================
2. MOTEUR AUDIO (ROUTAGE)
========================================= */
function initAudioEngine() {
if(!hasAudioControls || isAudioInit) return;
const AC = window.AudioContext || window.webkitAudioContext;
audioContext = new AC();
audioContext.onstatechange = () => {
if (audioContext.state === 'suspended') {
audioContext.resume();
}
};
analyser = audioContext.createAnalyser();
analyser.fftSize = 512;
analyser.smoothingTimeConstant = 0.8;
gainNode = audioContext.createGain();
gainNode.gain.value = 0;
volSlider.value = 0;
updateMuteIcon(0);
connectToGraph(audioEl, true);
dataArray = new Uint8Array(analyser.frequencyBinCount);
isAudioInit = true;
}
function connectToGraph(inputSource, enableOutput) {
if (!hasAudioControls) return;
if (source) { source.disconnect(); }
if (inputSource instanceof HTMLMediaElement) {
if (!inputSource._sourceNode) {
inputSource._sourceNode = audioContext.createMediaElementSource(inputSource);
}
source = inputSource._sourceNode;
} else {
source = audioContext.createMediaStreamSource(inputSource);
}
source.connect(gainNode);
gainNode.connect(analyser);
try { analyser.disconnect(audioContext.destination); } catch(e) {}
if (enableOutput) {
analyser.connect(audioContext.destination);
}
}
/* =========================================
3. BOUTONS (PC & VOLUME)
========================================= */
if (hasAudioControls) {
captureBtn.addEventListener('click', async () => {
if (!isAudioInit) initAudioEngine();
if (audioContext.state === 'suspended') audioContext.resume();
if (isCapturing) { stopCapture(); return; }
audioEl.pause();
try {
const stream = await navigator.mediaDevices.getDisplayMedia({ audio: true, video: true });
if (stream.getAudioTracks().length === 0) {
alert("⚠️ Audio non partagé ! Veuillez cocher 'Partager l'audio système' dans la fenêtre.");
stream.getTracks().forEach(t => t.stop());
audioEl.play(); return;
}
streamSource = stream;
connectToGraph(stream, false);
isCapturing = true;
captureBtn.textContent = "ARRÊTER";
captureBtn.classList.add('capture-active');
stream.getVideoTracks()[0].onended = () => stopCapture();
stream.getAudioTracks()[0].onended = () => stopCapture();
} catch(e) { console.error(e); audioEl.play(); }
});
volSlider.addEventListener('input', (e) => {
if(!gainNode) return;
const val = parseFloat(e.target.value);
gainNode.gain.value = val;
if(val > 0) lastVolume = val;
updateMuteIcon(val);
});
muteBtn.addEventListener('click', () => {
if(!gainNode) return;
// Gestion du compteur de clics
muteClickCount++;
// Réinitialiser le timer
if (muteClickTimer) {
clearTimeout(muteClickTimer);
}
// Timer de 2 secondes pour réinitialiser le compteur
muteClickTimer = setTimeout(() => {
muteClickCount = 0;
}, 2000);
// Si 5 clics, changer de musique
if (muteClickCount === 5) {
switchTrack();
muteClickCount = 0;
clearTimeout(muteClickTimer);
return; // Ne pas exécuter le toggle mute
}
// Comportement normal du mute
if(gainNode.gain.value > 0) {
lastVolume = gainNode.gain.value;
gainNode.gain.value = 0;
volSlider.value = 0;
} else {
const target = lastVolume > 0.05 ? lastVolume : 0.5;
gainNode.gain.value = target;
volSlider.value = target;
}
updateMuteIcon(gainNode.gain.value);
});
}
function switchTrack() {
if (!hasAudioControls) return;
// Sauvegarder le temps actuel et le volume
const currentTime = audioEl.currentTime;
const wasPlaying = !audioEl.paused;
const currentVolume = gainNode.gain.value;
// Changer de piste
currentTrack = (currentTrack + 1) % tracks.length;
// Notification visuelle
console.log(`🎵 Changement de musique vers: ${tracks[currentTrack]}`);
// Changer la source
audioEl.src = tracks[currentTrack];
// Reprendre la lecture si elle était en cours
if (wasPlaying) {
audioEl.play().then(() => {
gainNode.gain.value = currentVolume;
}).catch(e => console.error("Erreur de lecture:", e));
}
}
function stopCapture() {
if (!hasAudioControls || !isCapturing) return;
if (streamSource) { streamSource.getTracks().forEach(track => track.stop()); streamSource = null; }
isCapturing = false;
captureBtn.textContent = "📡 Mode Audio PC";
captureBtn.classList.remove('capture-active');
connectToGraph(audioEl, true);
gainNode.gain.value = lastVolume;
audioEl.play();
}
function updateMuteIcon(val) {
if (!hasAudioControls) return;
muteBtn.textContent = val == 0 ? "🔇" : (val < 0.5 ? "🔉" : "🔊");
}
/* =========================================
4. PHYSIQUE PARTICULES
========================================= */
class Particle {
constructor() { this.reset(); }
reset() {
this.x = Math.random() * width; this.y = Math.random() * height;
this.vx = (Math.random() - 0.5) * config.baseSpeed;
this.vy = (Math.random() - 0.5) * config.baseSpeed;
this.baseSize = Math.random() * 8 + 4;
this.currentSize = this.baseSize;
const palette = [colors.main, colors.text, colors.text, colors.flash];
this.color = palette[Math.floor(Math.random() * palette.length)];
}
update() {
// Facteur de volume : si pas d'audio, on utilise une valeur par défaut
let volFactor = hasAudioControls && gainNode ? gainNode.gain.value : 0.5;
const dx = mouse.x - this.x;
const dy = mouse.y - this.y;
const dist = Math.sqrt(dx*dx + dy*dy);
const angle = Math.atan2(dy, dx);
// Jitter basé sur l'intensité audio (ou valeur par défaut si pas d'audio)
let jitterAmount = hasAudioControls ?
(audioIntensity / 255) * 4 * (volFactor > 0.5 ? volFactor : 0.9) :
0.3;
if (jitterAmount > 0.01 && Math.random() > 0.90) {
this.vx += (Math.random() - 0.5) * jitterAmount;
this.vy += (Math.random() - 0.5) * jitterAmount;
}
// Interaction Souris
if(dist < config.mouseThreshold) {
const force = (config.mouseThreshold - dist) / config.mouseThreshold;
if(isMouseDown) {
this.vx -= Math.cos(angle) * force * 3;
this.vy -= Math.sin(angle) * force * 3;
} else {
this.vx += Math.cos(angle) * force * 0.20;
this.vy += Math.sin(angle) * force * 0.20;
this.vx += Math.cos(angle + Math.PI / 2) * force * 0.6;
this.vy += Math.sin(angle + Math.PI / 2) * force * 0.6;
}
}
// Frottement
this.vx *= config.drag;
this.vy *= config.drag;
// Mouvement
if (dist < config.mouseThreshold) {
this.x += this.vx;
this.y += this.vy;
} else {
let moveScale = hasAudioControls && volFactor > 0 ? (volFactor + 0.2) : 0.2;
this.x += this.vx * moveScale;
this.y += this.vy * moveScale;
}
// Taille
if (hasAudioControls) {
let bassKick = (bassIntensity / 255);
if(bassIntensity > 180) {
this.currentSize = this.baseSize + (bassKick * 12);
} else {
this.currentSize += (this.baseSize - this.currentSize) * 0.1;
}
} else {
this.currentSize += (this.baseSize - this.currentSize) * 0.1;
}
// Wrap
if(this.x < 0) this.x = width; if(this.x > width) this.x = 0;
if(this.y < 0) this.y = height; if(this.y > height) this.y = 0;
}
draw() {
ctx.beginPath();
if(hasAudioControls && bassIntensity > 200 && Math.random() > 0.5) {
ctx.fillStyle = colors.flash;
} else {
ctx.fillStyle = this.color;
}
let volumeScale = hasAudioControls ? 1 + (audioIntensity / 255) * 0.8 : 1;
let finalSize = this.currentSize * volumeScale;
ctx.arc(this.x, this.y, finalSize, 0, Math.PI*2);
ctx.fill();
}
}
/* =========================================
5. RENDU
========================================= */
function initParticles() {
width = canvas.width = window.innerWidth; height = canvas.height = window.innerHeight;
particles = []; for(let i=0; i<config.count; i++) particles.push(new Particle());
}
function animate() {
requestAnimationFrame(animate);
// Analyse des fréquences seulement si audio disponible
if(hasAudioControls && isAudioInit && analyser) {
analyser.getByteFrequencyData(dataArray);
let sum = 0, bassSum = 0;
for(let i=0; i<dataArray.length; i++) {
sum += dataArray[i];
if(i < 20) bassSum += dataArray[i];
}
audioIntensity = sum / dataArray.length;
bassIntensity = bassSum / 20;
}
ctx.clearRect(0, 0, width, height);
particles.forEach(p => { p.update(); p.draw(); });
}
window.addEventListener('resize', initParticles);
window.addEventListener('mousemove', e => { mouse.x = e.clientX; mouse.y = e.clientY; });
window.addEventListener('mousedown', () => isMouseDown = true);
window.addEventListener('mouseup', () => isMouseDown = false);
window.addEventListener('contextmenu', e => e.preventDefault());