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This repository was archived by the owner on Feb 24, 2026. It is now read-only.
This game needs to have stakes. In this case, as if you let the wrong duckys in, the pond becomes more and more toxic. As the toxicity grows, the "healthiness" of the pond drops and it turns from blue to a toxic, neon green.
This mechanic should handle keeping track of the "healthiness" of the pond and be able to adjust the color of the pond as well as it gets more toxic.
When it reaches "0" the game over screen happens, but that specific mechanic will be for a different issue.