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tools.yml
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name: Tools
on:
push:
pull_request:
repository_dispatch:
types: [run_build]
workflow_dispatch: {}
jobs:
build:
runs-on: ${{ matrix.os[0] }}
strategy:
matrix:
os: [
[macos-latest, arm64, bash],
[macos-15-intel, x86_64, bash],
[ubuntu-latest, x86_64, bash],
[windows-latest, x86_64, msys2]
]
fail-fast: false
defaults:
run:
shell: ${{ matrix.os[2] }} {0}
steps:
- uses: actions/checkout@v4
- name: Install Ubuntu packages
if: matrix.os[0] == 'ubuntu-latest'
run: |
sudo apt-get -y update
sudo apt-get -y install cmake
- name: Install macOS packages (brew)
if: startsWith(matrix.os[0], 'macos-')
run: |
brew update
brew install cmake
# MacPorts path not used in current matrix; keep commented sample if needed
- name: Install MSYS2 packages
if: matrix.os[0] == 'windows-latest'
uses: msys2/setup-msys2@v2
with:
msystem: MINGW32
install: |
base-devel git
mingw-w64-i686-gcc mingw-w64-i686-cmake
update: true
- name: Compile OpenVCL
run: |
export PS2DEV=$PWD/ps2dev
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTING=OFF
cmake --build build -j $(getconf _NPROCESSORS_ONLN)
cmake --install build --prefix "$PS2DEV"
- name: Upload artifacts
if: ${{ success() }}
uses: actions/upload-artifact@v4
with:
name: tools-${{ matrix.os[0] }}-${{ matrix.os[1] }}
path: |
contrib/masp/build/src/masp
openvcl