Describe the bug
According to the documentation, the function AttachPlayerObjectToObject() has a parameter syncRotation, which defaults to true. However, I noticed that setting this parameter to false has no effect. If I'm interpreting the code correctly, the parameter isn't actually passed on, and in the implementation, it's always set to true.
To Reproduce
Link to Wiki
AttachPlayerObjectToObject(playerid, objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotationX, Float:rotationY, Float:rotationZ, bool:syncRotation = true)
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SCRIPT_API(AttachPlayerObjectToObject, bool(IPlayer& player, IPlayerObject& object, IPlayerObject* attachedTo, Vector3 offset, Vector3 rotation)) |
https://github.com/openmultiplayer/open.mp/blob/master/Server/Components/Objects/object.hpp#L498
Expected behavior
Setting syncRotation has a effect.
Release version
Latest build
Describe the bug
According to the documentation, the function AttachPlayerObjectToObject() has a parameter syncRotation, which defaults to true. However, I noticed that setting this parameter to false has no effect. If I'm interpreting the code correctly, the parameter isn't actually passed on, and in the implementation, it's always set to true.
To Reproduce
Link to Wiki
AttachPlayerObjectToObject(playerid, objectid, parentid, Float:offsetX, Float:offsetY, Float:offsetZ, Float:rotationX, Float:rotationY, Float:rotationZ, bool:syncRotation = true)
open.mp/Server/Components/Pawn/Scripting/Object/PlayerNatives.cpp
Line 56 in b4e4e99
https://github.com/openmultiplayer/open.mp/blob/master/Server/Components/Objects/object.hpp#L498
Expected behavior
Setting syncRotation has a effect.
Release version
Latest build