Before You Report
Version
1.1.6
Description
When calling Player::Kill() or it's overloads, the player doesn't die if they have SpawnProtection with the default config.
To Reproduce
- Give the SpawnProtected effect to the player.
- Run player.Kill() from plugin (or just deal damage using an universal damage handler)
- Player in fact doesn't die
Expected Behavior
Player should in fact die.
Additional Information
Even if resolved, I think there should be an option for developers to bypass the config setting even if it's enabled. Like either dealing -2 damage (sounds horrible) or another method.
Before You Report
Version
1.1.6
Description
When calling Player::Kill() or it's overloads, the player doesn't die if they have SpawnProtection with the default config.
To Reproduce
Expected Behavior
Player should in fact die.
Additional Information
Even if resolved, I think there should be an option for developers to bypass the config setting even if it's enabled. Like either dealing -2 damage (sounds horrible) or another method.