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package.json
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42 lines (42 loc) · 1.73 KB
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{
"displayName": "Unity Physics",
"category": "Unity",
"description": "Unity's C# stateless physics library.\n\nBuilt on top of the Unity C# ECS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you're building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.",
"dependencies": {
"com.unity.burst": "1.8.28",
"com.unity.collections": "2.6.6",
"com.unity.entities": "1.4.6",
"com.unity.mathematics": "1.3.2",
"com.unity.test-framework": "1.4.6",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"keywords": [
"unity",
"physics"
],
"name": "com.unity.physics",
"unity": "2022.3",
"unityRelease": "20f1",
"version": "1.4.6",
"samples": [
{
"displayName": "Custom Physics Authoring",
"description": "Provides a custom authoring experience for creating rigid bodies and colliders for Unity Physics.",
"importPath": "Authoring",
"path": "Samples~/CustomPhysicsAuthoring"
}
],
"_upm": {
"changelog": "### Changed\n\n* Updated the `com.unity.burst` dependency to version `1.8.27`\n* Updated the `com.unity.burst` dependency to version `1.8.28`\n* Updated the `com.unity.entities` dependency to version `1.4.6`"
},
"upmCi": {
"footprint": "319a1c62c81c49bbc4ed87e48284a93897a5bea2"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.physics@1.4/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/dots.git",
"type": "git",
"revision": "233b7df164f9829fad832775f3875c0379155347"
}
}