One of the first engines that our mod workshop will support is the Source Engine. This is because @gamemann (myself) is more experienced with the Source Engine and figured that'd be a good starting point.
Client-Side Mods
Here is a list of examples for client-side mods in the Source Engine:
- Maps (simple
.bsp compiled format and .vmf source format).
- Models
- Ex: player, prop, and weapon models.
- Materials
- Ex: player, prop, and weapon skins.
- Sounds
- Ex: weapon, ambient, map, and misc sound files.
Server-Side Mods
For game servers in the Source Engine (excluding Garry's Mod), we will be supporting SourceMod and MetaMod plugins and extensions.
One of the first engines that our mod workshop will support is the Source Engine. This is because @gamemann (myself) is more experienced with the Source Engine and figured that'd be a good starting point.
Client-Side Mods
Here is a list of examples for client-side mods in the Source Engine:
.bspcompiled format and.vmfsource format).Server-Side Mods
For game servers in the Source Engine (excluding Garry's Mod), we will be supporting SourceMod and MetaMod plugins and extensions.