-
Notifications
You must be signed in to change notification settings - Fork 4
Expand file tree
/
Copy pathmodeler2.pro
More file actions
91 lines (78 loc) · 2.06 KB
/
modeler2.pro
File metadata and controls
91 lines (78 loc) · 2.06 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
# Set these to the appropriate directories
CORE_BINARY_DIR=$$PWD/../../Core/build
QT += widgets
#QT += openglwidgets
equals(QT_MAJOR_VERSION, 6) {
# qt6
QT += core-private
}
HEADERS = \
FlickerLight.h \
ModelerApp.h \
RenderWindow.h \
OpenGLMouseAdapterWidget.h \
MouseAdapter.h \
Scene/MoonlitNightScene.h \
Scene/SunnySkyScene.h \
Scene/SunriseScene.h \
Scene/SunsetScene.h \
Settings.h \
PipedEventAdapter.h \
CoreSync.h \
GestureAdapter.h \
OrbitControls.h \
MainWindow.h \
CoreScene.h \
Exception.h \
MainGUI.h \
BasicRimShadowMaterial.h \
TransformWidget.h \
SceneTreeWidget.h \
KeyboardAdapter.h \
SceneUtils.h \
Scene/ModelerScene.h \
Scene/SceneHelper.h \
Util/FileUtil.h
SOURCES = \
FlickerLight.cpp \
Scene/MoonlitNightScene.cpp \
Scene/SunnySkyScene.cpp \
Scene/SunriseScene.cpp \
Scene/SunsetScene.cpp \
main.cpp \
ModelerApp.cpp \
RenderWindow.cpp \
MainWindow.cpp \
OpenGLMouseAdapterWidget.cpp \
MouseAdapter.cpp \
Settings.cpp \
CoreSync.cpp \
GestureAdapter.cpp \
OrbitControls.cpp \
CoreScene.cpp \
Exception.cpp \
MainGUI.cpp \
BasicRimShadowMaterial.cpp \
TransformWidget.cpp \
SceneTreeWidget.cpp \
KeyboardAdapter.cpp \
SceneUtils.cpp \
Scene/ModelerScene.cpp \
Scene/SceneHelper.cpp \
Util/FileUtil.cpp
DEFINES += GL_GLEXT_PROTOTYPES
CONFIG += c++11
INCLUDEPATH += $$CORE_BINARY_DIR/include/
DEPENDPATH += $$CORE_BINARY_DIR/include/
LIBS += -L$$CORE_BINARY_DIR/ -lcore
PRE_TARGETDEPS += $$CORE_BINARY_DIR/libcore.a
# For windows, the follow line may need to be uncommented
# PRE_TARGETDEPS += $$CORE_BINARY_DIR/core.lib
# If you have a custom Assimp location, uncomment the lines below
#ASSIMP_BINARY_DIR=$$PWD/../assimp-build/bin
#LIBS += -L$$ASSIMP_BINARY_DIR
# If you have a custom DevIL location, uncomment the lines below
#DEVIL_BINARY_DIR=$$PWD/../devil/devil-src/DevIL/build
#LIBS += -L$$DEVIL_BINARY_DIR/lib/x64/
LIBS += -lassimp
LIBS += -lIL