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Internal Compiler Error #8310
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Description
Description
Encountering an internal compiler error.
Steps to Reproduce
The code to reproduce is here
https://hlsl.godbolt.org/z/bGMq483j7
This is a slimmed down piece from a massive shader, so please excuse the ridiculous number of uninitialized variables. I trimmed everything I could.
However you might notice, that successfully compiles on godbolt. I cannot for the life of me figure out why. I have a local version of DXC feb 2026 release, and also a local version of main (bb168c9) that I built, and both reproduce the internal compiler error. Command line used to run is
dxc -Tlib_6_5 shader.hlsl
Stack trace
Actual Behavior
Internal Compiler error
Environment
- DXC version - feb 2026 release, and bb168c9
- Host Operating System - Windows 11, ver 24h2 (os build 26100.7840)
(also the person who referred me this issue was on some version of linux using the feb 2026 release)
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