-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathTestEngine.userprefs
More file actions
20 lines (20 loc) · 1.2 KB
/
TestEngine.userprefs
File metadata and controls
20 lines (20 loc) · 1.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Enemy\EnemyAI.cs">
<Files>
<File FileName="Assets\Scripts\Enemy\EnemyAI.cs" Line="160" Column="20" />
<File FileName="Assets\Scripts\Player\PlayerControl.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Player\Weapons\Laser.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Player\Weapons\Rocket.cs" Line="20" Column="59" />
<File FileName="Assets\Scripts\Player\Weapons\Gun.cs" Line="31" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore>
<Breakpoint file="E:\Users\Public\Documents\Unity Projects\TestEngine\Assets\Scripts\Player\Weapons\Rocket.cs" line="51" />
<Breakpoint file="E:\Users\Public\Documents\Unity Projects\TestEngine\Assets\Scripts\Player\PlayerControl.cs" line="59" />
<Breakpoint file="E:\Users\Public\Documents\Unity Projects\TestEngine\Assets\Scripts\Player\PlayerControl.cs" line="51" />
</BreakpointStore>
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>