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isGameObjectListEmpty.cs
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48 lines (31 loc) · 906 Bytes
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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Checks to see if game object list is empty.")]
public class isGameObjectListEmpty : Action
{
[RequiredField]
[Tooltip("The List to test")]
public SharedGameObjectList storedList;
public override void OnAwake()
{
}
public override TaskStatus OnUpdate()
{
int count = storedList.Value.Count;
if (count == 0)
{
return TaskStatus.Success;
} else
{
return TaskStatus.Failure;
}
}
public override void OnReset()
{
storedList = null;
}
}
}