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config.yml
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136 lines (87 loc) · 3.02 KB
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##### proximity trap #####
# whether proximity traps explode on player who placed the trap
# affects player outside of warzones, inside warzone behaviour depends on 'friendly-fire' setting
explodeOnSelf: false
# proximity trap explosion power
explosionPower: 2
explosionFire: false
# proximity block trap placing item, firework star by default
placingItem: 402
# proximity trap block, tripwire by default, use 0 for invisible traps
trapBlock: 132
# proximity trap placing item durability, use 0 for standard item
placingItemDurability: 999
##### remote trap #####
# remote trap explosion power
remoteExplosionPower: 2
remoteExplosionFire: false
# remote trap
remoteTrapBlock: 140
# remote trap placing item
remotePlacingItem: 399
# remote trap placing item durability
remotePlacingItemDurability: 999
# max amount of remote traps a player can place, 0 for infinity
remoteMaxTraps: 3
# whether player has to sneak to detonate traps
remoteSneaking: true
# dye or wool
channelSelectorStyle: dye
##### delayed explosion #####
# exploding delay after a trap was placed in seconds, 0 for infinity
explodeDelay: 40
explosionDelayPower: 1
explosionDelayFire: true
# set to false to completely turn off explosions in WorldGuard regions where 'other-explosion' flag is set
explodeInWG: true
##### defusing #####
# whether defusing is enabled
# if true traps will explode if someone tries to destroy them without defusing
defuseEnabled: true
# maximum distance you can stand away to break/defuse trap
defuseDistance: 3
# item used for defusing traps, shears (359) by default
defuseItem: 359
# if this durability is reached the item will break, 239 (shears maximum) by default
# only works if cosumeDefuseItem is true
defuseItemDurabilityBreak: 239
# explosion power of destroyed traps
defuseExplosionPower: 2.5
# time needed to defuse a trap in seconds, set to 0 for instant defuse
defuseTime: 5
# whether player has to sneak while defusing
defuseSneaking: false
# whether traps drop the trap on successful defuse
defuseDropTrap: true
# drop chance in %
defuseDropTrapChance: 70
# tolerance between defusing steps in ticks. Increase if server lags
defuseTickTolerance: 6
# true: display bar, false: displays percentage
defuseDisplayBar: true
# whether placing traps consumes the placing item (stack)
consumePlacingItem: true
# whether durability changes while defusing traps
consumeDefuseItem: true
# whether traps explode when a trap gets damaged by explosion
chainRections: true
##### crafting #####
# proximity trap crafting shape in crafting table, each (arbitrary) symbol represents one material
proximityCraftShape:
- " B "
- "BAB"
- " B "
# which symbol represent which material
proximityCraftMaterials:
A: 46 # tnt
B: 289 # sulphur
# amount of traps you get from crafting
proximityCraftAmount: 3
remoteCraftShape:
- " B "
- "BAB"
- " B "
remoteCraftMaterials:
A: 390 # flower pot
B: 289 # sulphur
remoteCraftAmount: 4