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[update] virtual shader configurations.
1 parent 4e435e6 commit aeb6f11

1 file changed

Lines changed: 4 additions & 4 deletions

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tools/lambda_rs_demo/src/main.rs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -134,15 +134,15 @@ impl Default for DemoComponent {
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let triangle_vertex = VirtualShader::Source {
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source: include_str!("../assets/triangle.vert").to_string(),
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kind: ShaderKind::Vertex,
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name: "triangle".to_string(),
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entry_point: "main".to_string(),
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name: String::from("triangle"),
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entry_point: String::from("main"),
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};
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let triangle_fragment = VirtualShader::Source {
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source: include_str!("../assets/triangle.frag").to_string(),
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kind: ShaderKind::Fragment,
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name: "triangle".to_string(),
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entry_point: "main".to_string(),
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name: String::from("triangle"),
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entry_point: String::from("main"),
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};
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// Create a shader builder to compile the shaders.

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