@@ -6,10 +6,7 @@ pub mod viewport;
66pub mod window;
77
88pub mod internal {
9- use std:: {
10- borrow:: Borrow ,
11- rc:: Rc ,
12- } ;
9+ use std:: rc:: Rc ;
1310
1411 use lambda_platform:: gfx:: api:: RenderingAPI as RenderContext ;
1512 pub type RenderBackend = RenderContext :: Backend ;
@@ -64,7 +61,7 @@ pub mod internal {
6461 }
6562
6663 /// Gets the surface for the given render context.
67- pub fn surface_for_context (
64+ pub fn surface_from_context (
6865 context : & super :: RenderContext ,
6966 ) -> Rc < Surface < RenderBackend > > {
7067 return context. surface . clone ( ) ;
@@ -300,110 +297,3 @@ impl RenderContext {
300297}
301298
302299type PlatformRenderCommand = Command < internal:: RenderBackend > ;
303-
304- // TODO(vmarcella): This process could use a more consistent abstraction
305- // for getting a pipeline created.
306- // let assembler = create_vertex_assembler(vertex_entry);
307- // let pipeline_layout = self.gpu.create_pipeline_layout();
308- // let mut logical_pipeline = gfx::pipeline::create_graphics_pipeline(
309- // assembler,
310- // &pipeline_layout,
311- // render_pass,
312- // Some(fragment_entry),
313- // );
314-
315- // let physical_pipeline =
316- // self.gpu.create_graphics_pipeline(&mut logical_pipeline);
317-
318- // return (vertex_module, pipeline_layout, physical_pipeline);
319-
320- // let render_pass = self.gpu.create_render_pass(None, None, None);
321-
322- // let (module, pipeline_layout, pipeline) =
323- // self.create_gpu_pipeline(vertex_shader, fragment_shader, &render_pass);
324- // self.gpu.destroy_shader_module(module);
325- // self.pipeline_layouts = Some(vec![pipeline_layout]);
326- // self.graphic_pipelines = Some(vec![pipeline]);
327-
328- // let surface = self.surface.as_mut().unwrap();
329-
330- // let acquire_timeout_ns = 1_000_000_000;
331- // let image = unsafe {
332- // let i = match surface.acquire_image(acquire_timeout_ns) {
333- // Ok((image, _)) => Some(image),
334- // Err(_) => None,
335- // };
336- // i.unwrap()
337- // };
338-
339- // TODO(vmarcella): This code will fail if there are no render passes
340- // attached to the renderer.
341-
342- // TODO(vmarcella): Investigate into abstracting the viewport behind a
343- // camera.
344- // let viewport = {
345- // gfx_hal_exports::Viewport {
346- // rect: gfx_hal_exports::Rect {
347- // x: 0,
348- // y: 0,
349- // w: self.extent.as_ref().unwrap().width as i16,
350- // h: self.extent.as_ref().unwrap().height as i16,
351- // },
352- // depth: 0.0..1.0,
353- // }
354- // };
355-
356- // unsafe {
357- // let command_buffer = self.command_buffer.as_mut().unwrap();
358- // command_buffer
359- // .begin_primary(gfx_hal_exports::CommandBufferFlags::ONE_TIME_SUBMIT);
360- //
361- // Configure the vieports & the scissor rectangles for the rasterizer
362- // let viewports = vec![viewport.clone()].into_iter();
363- // let rect = vec![viewport.rect].into_iter();
364- // command_buffer.set_viewports(0, viewports);
365- // command_buffer.set_scissors(0, rect);
366-
367- // Render attachments to specify for the current render pass.
368- // let render_attachments = vec![gfx_hal_exports::RenderAttachmentInfo {
369- // image_view: image.borrow(),
370- // clear_value: gfx_hal_exports::ClearValue {
371- // color: gfx_hal_exports::ClearColor {
372- // float32: [0.0, 0.0, 0.0, 1.0],
373- // },
374- //},
375- //}]
376- //.into_iter();
377-
378- // Initialize the render pass on the command buffer & inline the subpass
379- // contents.
380- // command_buffer.begin_render_pass(
381- // &render_pass,
382- // &framebuffer,
383- // viewport.rect,
384- // render_attachments,
385- // gfx_hal_exports::SubpassContents::Inline,
386- // );
387-
388- // Bind graphical pipeline and submit commands to the GPU.
389- // let pipeline = &self.graphic_pipelines.as_ref().unwrap()[0];
390- // command_buffer.bind_graphics_pipeline(pipeline);
391- // command_buffer.draw(0..3, 0..1);
392- // command_buffer.end_render_pass();
393- // command_buffer.finish();
394-
395- // Submit the command buffer for rendering on the GPU.
396- // self.gpu.submit_command_buffer(
397- // &command_buffer,
398- // self.rendering_complete_semaphore.as_ref().unwrap(),
399- // self.submission_complete_fence.as_mut().unwrap(),
400- // );
401-
402- // let result = self.gpu.render_to_surface(
403- // surface,
404- // image,
405- // self.rendering_complete_semaphore.as_mut().unwrap(),
406- // );
407- // if result.is_err() {
408- // todo!("Publish an event from the renderer that the swapchain needs to be reconfigured")
409- // }
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