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| 1 | +pub mod internal { |
| 2 | + pub use gfx_hal::{ |
| 3 | + pso::{ |
| 4 | + EntryPoint, |
| 5 | + InputAssemblerDesc, |
| 6 | + Primitive, |
| 7 | + PrimitiveAssemblerDesc, |
| 8 | + }, |
| 9 | + Backend, |
| 10 | + }; |
| 11 | + |
| 12 | + #[inline] |
| 13 | + pub fn into_primitive_assembler<'shader, RenderBackend: Backend>( |
| 14 | + primitive_assembler: super::PrimitiveAssembler<'shader, RenderBackend>, |
| 15 | + ) -> PrimitiveAssemblerDesc<'shader, RenderBackend> { |
| 16 | + return primitive_assembler.primitive_assembler; |
| 17 | + } |
| 18 | +} |
| 19 | + |
| 20 | +/// PrimitiveAssemblerBuilder for preparing PrimitiveAssemblers to use in the |
| 21 | +/// lambda-platform Rendering pipeline. |
| 22 | +pub struct PrimitiveAssemblerBuilder {} |
| 23 | + |
| 24 | +impl PrimitiveAssemblerBuilder { |
| 25 | + pub fn new() -> Self { |
| 26 | + return Self {}; |
| 27 | + } |
| 28 | + |
| 29 | + /// Build a primitive assembler given the lambda-platform vertex shader |
| 30 | + /// module. |
| 31 | + pub fn build<'shader, RenderBackend: gfx_hal::Backend>( |
| 32 | + self, |
| 33 | + vertex_shader: &'shader super::shader::ShaderModule<RenderBackend>, |
| 34 | + ) -> PrimitiveAssembler<'shader, RenderBackend> { |
| 35 | + // TODO(vmarcella): The builder should expose more fields for the |
| 36 | + let primitive_assembler = internal::PrimitiveAssemblerDesc::Vertex { |
| 37 | + buffers: &[], |
| 38 | + attributes: &[], |
| 39 | + input_assembler: internal::InputAssemblerDesc::new( |
| 40 | + internal::Primitive::TriangleList, |
| 41 | + ), |
| 42 | + vertex: internal::EntryPoint { |
| 43 | + entry: vertex_shader.entry(), |
| 44 | + module: super::internal::module_for(vertex_shader), |
| 45 | + specialization: vertex_shader.specializations().clone(), |
| 46 | + }, |
| 47 | + tessellation: None, |
| 48 | + geometry: None, |
| 49 | + }; |
| 50 | + |
| 51 | + return PrimitiveAssembler::<'shader> { |
| 52 | + primitive_assembler, |
| 53 | + }; |
| 54 | + } |
| 55 | +} |
| 56 | + |
| 57 | +/// PrimitiveAssembler for used for describing how Vertex Shaders should |
| 58 | +/// construct primitives. Each constructed Primitive Assembler should be alive |
| 59 | +/// for as long as the shader module that created it is. |
| 60 | +pub struct PrimitiveAssembler<'shader, RenderBackend: internal::Backend> { |
| 61 | + primitive_assembler: internal::PrimitiveAssemblerDesc<'shader, RenderBackend>, |
| 62 | +} |
| 63 | + |
| 64 | +impl<'shader, RenderBackend: internal::Backend> |
| 65 | + PrimitiveAssembler<'shader, RenderBackend> |
| 66 | +{ |
| 67 | +} |
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