|
1 | | -use core::mem::swap; |
2 | | -use std::collections::HashMap; |
3 | | - |
4 | | -use lambda_platform::{ |
5 | | - gfx, |
6 | | - gfx::gfx_hal_exports, |
7 | | -}; |
8 | | - |
9 | | -use crate::{ |
10 | | - components::Window, |
11 | | - core::{ |
12 | | - component::Component, |
13 | | - events::Event, |
14 | | - render::shader::ShaderKind, |
15 | | - }, |
16 | | -}; |
17 | | - |
18 | | -/// Enums for How to load shaders into the |
19 | | -pub enum Shader { |
20 | | - FromFile { |
21 | | - name: Option<String>, |
22 | | - path: String, |
23 | | - kind: ShaderKind, |
24 | | - }, |
25 | | - FromString { |
26 | | - name: Option<String>, |
27 | | - source: String, |
28 | | - kind: ShaderKind, |
29 | | - }, |
30 | | -} |
31 | | - |
32 | | -pub enum Resource { |
33 | | - Shader(Shader), |
34 | | -} |
35 | | - |
36 | | -pub enum OnAttachSteps { |
37 | | - UploadShader(Shader), |
38 | | -} |
39 | | - |
40 | | -pub enum OnDetachSteps {} |
41 | | -pub enum OnEventSteps {} |
42 | | -pub enum OnUpdateSteps {} |
43 | | - |
44 | | -pub struct RenderPlan { |
45 | | - on_attach: Vec<OnAttachSteps>, |
46 | | - on_detach: Vec<OnDetachSteps>, |
47 | | - on_event: Vec<OnEventSteps>, |
48 | | - on_update: Vec<OnUpdateSteps>, |
49 | | -} |
50 | | - |
51 | | -pub struct RendererBase<B: gfx_hal_exports::Backend> { |
52 | | - instance: gfx::GfxInstance<B>, |
53 | | - gpu: gfx::gpu::GfxGpu<B>, |
54 | | - format: gfx_hal_exports::Format, |
55 | | - extent: gfx_hal_exports::Extent2D, |
56 | | - fences: HashMap<String, Fences<B>>, |
57 | | - surfaces: HashMap<String, B::Surface>, |
58 | | - |
59 | | - graphic_pipelines: Vec<B::GraphicsPipeline>, |
60 | | - pipeline_layouts: Vec<B::PipelineLayout>, |
61 | | - render_passes: Vec<B::RenderPass>, |
62 | | -} |
63 | | - |
64 | | -type PlatformAPI = gfx::api::RenderingAPI::Backend; |
65 | | - |
66 | | -struct Fences<B: gfx_hal_exports::Backend> { |
67 | | - submission_fence: B::Fence, |
68 | | - rendering_semaphore: B::Semaphore, |
69 | | -} |
70 | | - |
71 | | -type PlatformFences = Fences<PlatformAPI>; |
72 | | - |
73 | | -/// The Renderer component utilizing the current platforms rendering backend |
74 | | -/// provided by |
75 | | -pub type Renderer = RendererBase<PlatformAPI>; |
76 | | - |
77 | | -impl Renderer { |
78 | | - pub fn new(name: &str, window: &Window) -> Self { |
79 | | - let instance = gfx::GfxInstance::<PlatformAPI>::new(name); |
80 | | - let mut surface = instance.create_surface(window.window_handle()); |
81 | | - let mut gpu = instance |
82 | | - .open_primary_gpu(Some(&surface)) |
83 | | - .with_command_pool(); |
84 | | - |
85 | | - // Create the image extent and initial frame buffer attachment description for rendering. |
86 | | - let format = gpu.find_supported_color_format(&surface); |
87 | | - let dimensions = window.dimensions(); |
88 | | - let (extent, _frame_buffer_attachment) = gpu |
89 | | - .configure_swapchain_and_update_extent( |
90 | | - &mut surface, |
91 | | - format, |
92 | | - [dimensions[0], dimensions[1]], |
93 | | - ); |
94 | | - |
95 | | - let mut surfaces = HashMap::new(); |
96 | | - surfaces.insert("Primary".to_string(), surface); |
97 | | - let mut fences = HashMap::<String, PlatformFences>::new(); |
98 | | - |
99 | | - let (submission_fence, rendering_semaphore) = gpu.create_access_fences(); |
100 | | - let fence_set = PlatformFences { |
101 | | - submission_fence, |
102 | | - rendering_semaphore, |
103 | | - }; |
104 | | - |
105 | | - fences.insert("Primary".to_string(), fence_set); |
106 | | - |
107 | | - return Self { |
108 | | - instance, |
109 | | - gpu, |
110 | | - format, |
111 | | - surfaces, |
112 | | - extent, |
113 | | - fences, |
114 | | - graphic_pipelines: vec![], |
115 | | - pipeline_layouts: vec![], |
116 | | - render_passes: vec![], |
117 | | - }; |
118 | | - } |
119 | | - |
120 | | - pub fn upload_render_plan(&mut self, plan: RenderPlan) { |
121 | | - todo!(); |
122 | | - } |
123 | | -} |
124 | | - |
125 | | -impl Component for Renderer { |
126 | | - fn on_attach(&mut self) { |
127 | | - println!("The rendering API has been attached to the current Runnable.") |
128 | | - } |
129 | | - |
130 | | - /// When detaching the Renderer, it will deallocate all GPU resources that have been created. |
131 | | - fn on_detach(&mut self) { |
132 | | - println!("Destroying GPU resources allocated during run."); |
133 | | - |
134 | | - let mut empty_fences = HashMap::new(); |
135 | | - swap(&mut empty_fences, &mut self.fences); |
136 | | - |
137 | | - for (name, fence) in empty_fences.into_iter() { |
138 | | - self.gpu.destroy_access_fences( |
139 | | - fence.submission_fence, |
140 | | - fence.rendering_semaphore, |
141 | | - ); |
142 | | - } |
143 | | - |
144 | | - let mut pipeline_layouts = vec![]; |
145 | | - swap(&mut pipeline_layouts, &mut self.pipeline_layouts); |
146 | | - |
147 | | - for pipeline_layout in pipeline_layouts.into_iter() { |
148 | | - self.gpu.destroy_pipeline_layout(pipeline_layout); |
149 | | - } |
150 | | - |
151 | | - let mut render_passes = vec![]; |
152 | | - swap(&mut render_passes, &mut self.render_passes); |
153 | | - |
154 | | - for render_pass in render_passes.into_iter() { |
155 | | - self.gpu.destroy_render_pass(render_pass); |
156 | | - } |
157 | | - |
158 | | - let mut graphics_pipelines = vec![]; |
159 | | - swap(&mut graphics_pipelines, &mut self.graphic_pipelines); |
160 | | - for pipeline in graphics_pipelines.into_iter() { |
161 | | - self.gpu.destroy_graphics_pipeline(pipeline); |
162 | | - } |
163 | | - |
164 | | - // Destroy command pool allocated on the GPU. |
165 | | - self.gpu.destroy_command_pool(); |
166 | | - let mut surfaces = HashMap::new(); |
167 | | - swap(&mut surfaces, &mut self.surfaces); |
168 | | - |
169 | | - for (_surface_name, mut surface) in surfaces.into_iter() { |
170 | | - // Unconfigure the swapchain and destroy the surface context. |
171 | | - println!("Destroying Surface: {}", _surface_name); |
172 | | - self.gpu.unconfigure_swapchain(&mut surface); |
173 | | - self.instance.destroy_surface(surface); |
174 | | - } |
175 | | - |
176 | | - println!("Destroyed all GPU resources"); |
177 | | - } |
178 | | - |
179 | | - fn on_event(&mut self, event: &Event) {} |
180 | | - |
181 | | - fn on_update(&mut self, last_frame: &std::time::Duration) {} |
182 | | -} |
| 1 | +pub struct Renderer; |
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